800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did
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Only .25% completed the AGAT: the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.
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602d

These 80s games were made to sell actual walk-throughs. You had to buy a book or magazine for many of them.

They were not difficult, they were stupid.

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292d

Many had a premium rate phone line, and it was just a tape so if you were stuck near the end you’d have to listen to the end and potentially pay many times the game’s cost.

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122d

Thanks for reminding me of those 1-900 phone lines … I got in trouble for those.

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142d

“Moon logic”

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82d

Nah! We were just tougher back then!

Also, with no internet, nothing was around to distract you for 24 hours, or days, to try to solve one puzzle.

Kids these days don’t understand the struggle!

😃

I Cast Fist
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52d

Grab ye flask

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52d

But ye can’t get ye flaske!

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82d

The puzzle were often moon logic or ‘oh shit! You mean THAT is what I must do?’

Sierra online had great games with great stories and characters but their puzzles were… Yeah…

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11d

There were also the “feelies”, which were a secondary line defense of copy protecion method. They sometimes were a clue to those puzzles.

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22d

I had to look up a solution in Myst because it was something I didn’t know I could do.

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