800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did
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Only .25% completed the AGAT: the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.
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82d

Nah! We were just tougher back then!

Also, with no internet, nothing was around to distract you for 24 hours, or days, to try to solve one puzzle.

Kids these days don’t understand the struggle!

😃

I Cast Fist
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52d

Grab ye flask

@[email protected]
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52d

But ye can’t get ye flaske!

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