Highguard is gaining more positive reviews following the addition of a 5v5 mode that's becoming permanent, but does it have a fighting chance?
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142d

I was always grossed/weirded out at all the social media presence wanting this game to fail. I agree it seems to suck out of the gate, but I’m never happy about it. The world needs more good games.

The suspicion I have with 3v3 is they know it feels empty, but had little choice due to performance issues, since effects/CPU usage scale with the number of players. If they keep optimizing, maybe someday we see 12v12 as our Heavy, Engineer, and Pyro gods intended?

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2d

I’m grossed/weirded out by yet another micro transaction riddled “live service” masquerading as an indie passion project. They even did a disgusting little media tour citing how they want their particular web of sub-nested premium currencies to be particularly ethical, and not charge more than $20 for their awful cosmetics.

The world needs more good games. The world does not need more soulless cash grabs

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32d

The world needs more good games.

Does it? I feel like we’re flush. My Steam queue already has a dozen more games than I’d ever have time to play.

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72d

Of course it does. Art is the medium through which we process and communicate our most complicated emotions. As the world continues to change, more and more art will have the power to affect us positively

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-12d

Art is the medium through which we process and communicate our most complicated emotions.

Listen, I’m not saying we don’t need the odd new DeltaRune or Blue Prince. But the sheer volume of new mass market games seems to have eclipsed the real overall demand some time ago.

If you’re constantly obsessed with the New Title, you lose sight of the vintage classics. You never have a chance to pick up an old Atari game from the 70s or try some SNES banger from the 90s or even a PS3 classic from the 10s if you’ve glued yourself to the New Releases queue.

Maybe people have emotions worth communing with that are more than a year old.

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32d

I’m not saying we don’t need the odd new DeltaRune or Blue Prince

Okay great, so you agree with me 100%, thank you for clarifying.

Regarding “New Title” addicts who consider anything released more than one day ago to be valueless, I agree that that is nonsensical. I’m confused about why you’re bringing it to my attention, however

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02d

so you agree with me 100%

100%

:-/

Amazed you’re into text-heavy games when you’re struggling with basic literacy.

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32d

Which specific point do we disagree on? It seems you have acknowledged the necessity of new games, and even provided specific examples. So the matter is settled, yes?

dil
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12d

Im not 40, I’ve tried old games, I know why they aren’t still relevant now, nostalgia doesn’t make me like them

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12d

Art is the medium through which we process and communicate our most complicated emotions.

I know why they aren’t still relevant now

:-/

I’m getting a lot of confused responses in this thread.

dil
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12d

Demand for new games will always be up, we aren’t the audience, kids, teens, and new adults are. They don’t feel any nostalgia for the past, they want the newest freshest coolest thing, they buy 2k, fifa, etc. every year simply because it’s newz

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12d

Demand for new games will always be up

Sounds heard shortly before an industry crashes.

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The lesson should have been learned when Lawbreakers died: you can’t release a game that is just “good” into a saturated ecosystem and expect it to succeed. When a game has to compete with six others in the same genre, especially deeply enfranchised titles like Apex or Forkknife, it must be exceptional. Highguard falls well short of that. It’s the most average, design-by-committee, risk-averse, trend chasing, white bread, picket fence product I’ve played in a long time. It’s a glass of lukewarm tap water. It’s unsalted butter on toast. And that’s before Keighley and studio management fucked up its marketing.

If a game has to fail in order for some management type to finally engage that lump of tapioca pudding inside their cranium and let the game system designers create a better game, I won’t shed a tear for it. And if this is what the studio made up of alleged “industry veterans” can achieve, I won’t shed a tear for it either. We need better games, not more of them.

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22d

If the world needs more good games, they should have designed it to last rather than inevitably shutting down in under two years if it doesn’t take off.

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12d

I agree, and the performance thing was my suspicion as well. It just seems off to have a large scale siege game be so small.

To be honest 5v5 still seems kinda small on paper to me, but I haven’t played it.

The focus on player dropoff is always misleading. Free to play games always lose massive numbers of players within the first week generally. What matters is who’s left, and what the company’s operating budget is. 10k players or even less can be plenty for a small team for instance. With such small player team sizes in-game, that would also be more than enough for a populated feeling queue.

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