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Cake day: Jun 27, 2023

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So, two things,

which you can call AI if you want

This is from their official blog post, emphasis mine:

DLSS 5 is the GPT moment for graphics — blending hand-crafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression

So, Nvidia themselves are the ones calling it AI

Second thing,

DLSS 5 is NOT replacing or altering the original graphical assets in the game with generated ones

I think they low key shot themselves in the foot with this particular comparison. The AI screenshot is actually from a frame (or however many frames) later in the scene. If you look closely you can see her mouth has actually opened slightly, and she appears to be in the process of rotating her head.

The end result is her lips are unquestionably larger in the AI image. Like if you bring the comparison slider directly to the middle, the bottom of her lip is lower while the top is higher. It has a pretty profound effect on the overall image.

Combine that with the hair highlights and makeup being so much more pronounced and the whole comparison is waaaay too similar to the “anti-feminism” filter thing that went viral in recent memory


Which specific point do we disagree on? It seems you have acknowledged the necessity of new games, and even provided specific examples. So the matter is settled, yes?


I’m not saying we don’t need the odd new DeltaRune or Blue Prince

Okay great, so you agree with me 100%, thank you for clarifying.

Regarding “New Title” addicts who consider anything released more than one day ago to be valueless, I agree that that is nonsensical. I’m confused about why you’re bringing it to my attention, however


Of course it does. Art is the medium through which we process and communicate our most complicated emotions. As the world continues to change, more and more art will have the power to affect us positively


I’m grossed/weirded out by yet another micro transaction riddled “live service” masquerading as an indie passion project. They even did a disgusting little media tour citing how they want their particular web of sub-nested premium currencies to be particularly ethical, and not charge more than $20 for their awful cosmetics.

The world needs more good games. The world does not need more soulless cash grabs


Wow this looks incredible actually! Definitely giving it a go, thank you


I will take this opportunity to recommend Crosscode, one of the best action RPGs of all time according to 90% of people who play it.

But yeah even amazing games like that fly under people’s radar in the huge deluge of games. I wish it were easier for good games to find their audience


Plus, shouldn’t he want that information to be front and center anyway if he actually thinks it’s a good thing?


Did a little digging, apparently in a 2021 lawsuit, documents were released with bad redactions (they blacked out over the data, but the underlying information was still able to be highlighted and copied/pasted. Very common error when redacting PDFs)

I haven’t checked the data myself but according one user this was the breakdown:

“Total staff as of 2021: 336 people

Administration: 35 people making an average of 4.5 million a year

Game Developers: 181 people making an average of 1 million a year

Steam Developers: 79 people making an average of 960k a year

Hardware Developers: 41 people making average of 430k a year”

Normally I would guess that “average” here probably means a few people making a ton of money while others get shafted. But I think “admin” probably accounts for that. We have no official way of knowing the true breakdown since this info is not supposed to be public


Actually remember seeing some numbers on this a while ago and I was pretty shocked at how few games the average person buys. Like median ps3 owner bought 7 games over the life of the entire console.

From looking around google quickly it looks like the average for ps4/5 is 6-10 depending on region.

So if someone stays subscribed to the service for the life of the console then Microsoft comes out way ahead compared to just selling games, I would guess



Smushi Come Home

Beautiful and soulful little platformer, 99% positive reviews on steam.

Bonus points if it feels personal or revealing of the creator

Solo dev. Reading his letters of gratitude to players and comparing it with the game he made gives me this vibe very strongly


Yeah same story for me every nintendo console. I’m like ahhh maybe I’ll skip this one. Then I blink and they’ve put out like a dozen masterpieces and I’m like ahhh they got me again


Ha, yeah I actually also haven’t purchased legendary edition, for that exact same reason. But it seems we are in the minority in boycotting EA play, so I usually don’t let it stop me from recommending this particular series.

For disclosure, I played all of them on xbox 360 back when they came out, and loved them. I also have friends who bought the LE and had a great experience, I watched them play a bit too and everything seemed to hold up very well


There’s a graphically updated version of the trilogy, regularly goes on sale for a few bucks


Sounds like the Fire Emblem games would be perfect for this!


After all this time friend, you still have me confused with someone that cares about your interpretation of events?


Congratulations on proclaiming yourself the victor of whatever this was! It’s quite fitting that in the end you have decided not just to put words in my mouth, but indeed have chosen to decide the opinion of all future readers as well


I don’t want to make a strawman

You seem quite compelled nevertheless! Sheesh. You wrote quite a lot of nonsense after being repeatedly warned that I’m not interested.

You can scroll up and read your own comments

Sure can! As can anyone else. It makes your ludicrous sensationalist gaslighting totally transparent

My own personal experience is corporate propoganda?

I don’t know you. Wouldn’t be that surprising. You think they make propaganda just for laughs? It’s worth considering the dangers inherent to your process, friend.

These are genuine questions

Lmao


Gen Ai is the same

It’s not lol. It’s amazing how many people will argue for AI by listing the merits of actual creative tools, then just try to package AI in there as well.

I believe the massive VC bait marketing push is to blame for this. It’s been fun in real life learning who is and isn’t hooked into the corporate propaganda IV.

I’m not perverting any argument

You continue to pervert in fact, by saying random things and talking to me as if I said them. Like I said, don’t care, go nuts.


There’s a balance for sure, again tho I would caution against “knowing” things about your work beforehand. I consider that to be a trap. Skyboxes in particular you can do amazing stylish things very quickly by blowing up unexpected textures and adding a few grounding elements, but we don’t need to drill too deeply into any particular element. Doors don’t open for you if you never try the handle


Yeah similar to above my friend, you are simply incorrectly framing the issue rather than exploring reality as it is.

You are merely saying the words “you will either use GenAI or your project will fail, there is NO WAY to economically address any of the problems that crop up during game dev without using it”. This betrays fundamental misunderstanding of what creativity is

It is also ahistorical. What you and seemingly all proponents of the technology seem to forget is the meteoric success of the industry and indie games in particular prior to the AI nonsense.

Finally, I am not even slightly interested in addressing your ridiculous perversions of my previous points. Anyone can easily understand what I’m saying and it’s very telling that you feel the need to misrepresent me so extremely. You may continue arguing with yourself if you wish, I trust that any reader worth reaching will easily be able to distinguish between my words and the strawmen you are compelled to present


Ridiculous and obvious mischaracterization of the point. I’m not gonna waste my time arguing with the random ideas you invent


How do you mean no? Is there some further statement you feel you have left unsaid? This is a public website my friend, please feel welcome to express yourself


What’s settled here?

You and me!

You sound confident in your assessment of the facts, yes? I am equally confident that any reader will easily be able discern what your assessment is worth.

In this manner, we have reached the end of our discussion, yes? We are thusly settled?


You’re welcome! It’s very easy to “dox” someone who uses random non english words, just so you know

Anyway, your easily disprovable misinformation has been presented. Congratulations. Are we just about settled here, then?


Median engineer’s income in your country is 58k. Lots of information available for you for free on google


You can’t “discuss” with someone who baldly asserts that musicians need to be making nearly double an average engineer’s salary in order to barely achieve comfort. You’re absolutely trolling if you expect someone to engage with that



I’m very glad that people found ways to make games that got beyond telling stories with colored rectangles

You and I both are limited in what we are capable of appreciating. The limiting factor is our taste. My hope for everyone is that we always continue to see the value in developing our taste, because the art we engage with affects who we become


Artists need to make a stable hundred and twenty thousand euros a year to be viable?

But my apologies, my framing of this idea was underdeveloped. You as a listener are not supporting every artist you listen to via like patreon or something.

Essentially, from the perspective of the band itself, you just need to reach a critical mass of fans that will buy your albums, come to your shows, want to pick up a t shirt, etc. And that number is much lower than you would think. Not for becoming a millionaire with a mansion mind you, but to make your project self sustaining


that can result in a very different scope of game.

That’s exactly the point. Sometimes you shouldn’t even try to do certain things. The 15 minutes you spend shimming your AI assets into the game are ironically stealing your time from the 15 minutes of thoughtful consideration that would have resulted in a manageable project. Again my friend; your first thought for the project is not the point when you have finished the important thinking for your project.

Anyway we can keep going back and forth about your narrative framing of the technology all day, but you say you don’t really care, so why try to justify anything beyond that? If the devs don’t care about the phenomena I’m describing, and neither do their players, then of course it’s a match made in heaven. Please feel free to enjoy your pastimes without any concern for these conversations. People who think like me will occasionally meet you with scrutiny (we obviously think you should care very deeply about the art you choose to fill your life with) but I suspect in time our groups will naturally just see less and less of each other


A beautiful post, thank you. There’s a lot in here that I could further clarify my positions on but I don’t disagree with you.

My hope is that enough people will emphatically reject it in order to keep things alive. A band doesn’t need ten million listeners to thrive, even 1,000 people who buy your albums and come to your shows can keep you moving. It may be that we become a counterculture of a bunch of artists who support each other.

But I do also have confidence that human ingenuity will always be more powerful than the slop that literally anyone can churn out on their phone in two seconds. So the scene may change but I think there will always be a somewhat large market for when people want more than just inoffensive elevator music


Eh, the small team argument doesn’t really carry any water I think. Some of the most beloved indie games of all time have simple, geometric graphics. Thomas Was Alone even managed to tell a tear jerking story between characters who were monotone squares and rectangles.

Using AI to totally gloss over some of your most basic creative questions, such as “what are my capabilities?” And “What can I do given those limitations?” Isn’t going to lead you to a better product. If something is truly that unimportant it can be arranged trivially or cut. Even choosing to cut something is an inherently creative decision; another layer of the process which is lost if you train yourself to reach for AI to implement something that suits your first whim.

The asset store angle is also not really comparable. You’re still collaborating with another artist. We could ride this train all the way down to you didn’t personally mine the silicone for the computer you personally designed if we felt like it. It’s disingenuous and ignores the material differences between these technologies.

In summary, I basically think that you are narratively framing this as something that empowers the little guys, but I disagree that it is actually doing so in practice. It’s a product that’s only on our minds because of a massive concerted effort on the behalf of mega corporations whose explicit goals are to rob and disenfranchise us


I find this outlook to be pretty sad. The idea of chunks of your art “not mattering” and just being there as filler.

One of the joys of creating artwork is that during the process of creation you are actively figuring out what is important. Perhaps you start out creating a simple texture just to have something on the walls, and in the process you realize there’s an equally simple yet creative way for you to tell a little story with that wall. Something most players will never notice but a year from release gets thrown in “small details you missed” compilations.

It may be that the idea you came up with for that wall goes on to influence the main story, and spur on a totally different and more interesting game than you initially imagined.

A lot of non-artists have this concept of art, where it forms completely in your head in a single burst, and then you just have endure the tedious labor of constructing it. I think that’s why people are so easily persuaded by the ‘promise’ of AI. They think it’s just making the boring parts easy. But in reality it’s making the creative parts boring


Well, you can hardly call it “uncontroversial” if “so many people” so strongly disagree with your absolutist characterization of an entire medium of art, right? It seems to me to be quite divisive in fact

But I’m intrigued by this, you consider not only games but also shows and movies to be childish indulgences? I think a more reasonable assessment would be that they have the capacity to be such. But what people want to communicate to you is that through these mediums, they’ve experienced powerful artistic catharsis that has improved their lives, and yes, even connected them with and strengthened their relationships with others.

Sure, a child may have all the time in the world to rot their mind in Fortnite. But there is an artistry to experiencing a craft, just the same as there is an artistry to crafting it. Investing in your capacity to be critical of cinematography, as opposed to simply letting the film flash before your eyes. Eventually you learn to tell the difference between reality tv and great works like Twin Peaks.

If you think these differences are simply not present in the medium of gaming then it’s no surprise you touch the nerve of people who have invested in the craft.

In summary, it’s inconsistent with the lived experience of countless millions of others for you to propose that “appreciating a painting” is a valuable use of an adult’s time, but “appreciating interactive art” never can be, and should be discarded as childish.

And as an aside, whether someone only plays games with no other pursuits to the point where their life falls apart is not really relevant to the discussion. Yes, of course that is a terrible and childish way to ruin your life. It would be equally terrible if you stayed up all binging Netflix and lost your job as a result. Once again the issue here is your perspective broadly, and how you are trying to justify it. Not the medium itself.

As a final aside, I’m (obviously) a gamer myself, as well as a multi-instrumentalist. I find creating music and playing games to be similarly enriching. The high level discussions I have with participants between the two mediums are equally thought provoking. It is a great blessing as well that games are so thoroughly intertwined with music, giving me a lot of carryover between the two pursuits.

This is however, essentially the limit of what I can manage to sustain dedication to as an adult. I would also love to get into painting, and read two novels a week, and watch all of history’s greatest films, and train for a marathon, and sail around the world, and so on. I have confronted the fact that, having only one life, I will only ever dabble in most of those things, if I am lucky enough experience them at all. But I would never think to myself that the things I have chosen to invest in primarily are inherently superior to the things that bring other people fulfillment. Entertaining thoughts like that would make me feel very childish


Yeah that’s part of what makes games specifically so valuable. It asks a lot of you. You have to meet it where it’s at. You have to muster the energy to be able to appreciate it even when life drags you down. Otherwise you can’t progress.

I obviously don’t know you, and reading books and investing time in your family is obviously great. But to anyone generally, I would say be careful and make sure you advocate for your time and energy. It’s very common for people to fall into a loop of passivity. The audiobook is on in the car but their mind is elsewhere. They endlessly scroll algorithmic slop on their phone without it ever actionably enriching them. They turn on a show at the end of the day just to tune out.

If your life is already full of the experiences that make it worth living, great! Again, I don’t know you. But irl, what I see most often when people complain about not having time for deep passions is that their job drains them, then their responsibilities drain them, then they lay, crushed, letting images on the screen flash by them as the days turn into months. Then somehow years go by and they’re left without the memory of ever living them.

In the midst of this, many people adopt the belief that they’ve simply aged out of participating in deep passions, and the way life slips through their fingers is just the way life is. This is a difficult belief to weed out once it has taken root. Ironically Outer Wilds specifically is a great way to confront this mindset lol


The real issue here is actually just your opinion of games. You consider games to be “sit around dick around” time wasters.

If that’s all it is to you then yeah you’ll naturally find yourself moving on as basically anything else will be more fulfilling.

Games to me are a form of art which have the power to change lives. A medium I’ve been continuing to develop an appreciation for my entire life, alongside other pursuits such as music. As life gets hectic into adulthood I’ve found that games are far more meaningful to me now than ever before.

And I’m not sitting around looking for time to kill. I make time to play because of how restorative and life affirming it is. Games like Citizen Sleeper, Spiritfarer, Outer Wilds, To The Moon, Slay the Princess, Hollow Knight, Eastward, Arctic Eggs. Some experiences stay with you forever, expand the depth of your empathy, and steer your heart towards kindness.

I don’t know what’s gonna happen to you if you try to crank out endless rounds of Call of Duty to the point where it interferes with you taking your dog to the vet. But I’m 100% certain all working adults would benefit from engaging with meaningful art regularly. Be it games, books, film, etc. Whatever strikes you.


Well over 300 hours in BotW here, loved it. It feels a lot more “grounded” in comparison to totk, which feels a lot more “sandboxy” at times. Both great games, just different vibes

I would also say, there were a TON of times in TotK where they riff on previous things from BotW. A lot of the enjoyment I got was the subversion of expectations. In the lead up to the game we all thought they just copy/pasted the map to save time but they actually did a TON of work to it, and it’s very interesting and nostalgic to retread over places that have changed so much.

I would guess your best bet is playing them in order, altho it’s probably fine either way


Oh I seem to think you’re a dishonest, instigating time waster, huh? What makes it seem that way, the part where I directly accused you of it?