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How big a deal is this eye tracking that then only shows higher resolution stuff where you’re looking? Is it legit and works well, or is it a gimmick VR uses to say its’ better than it is?
Foviated rendering is a massive thing, usually only done in the expensive stuff.
It gives you a pretty big FPS boost because the device doesn’t have to render stuff the human eye can’t see anyway
This is foviated streaming. The PC still renders everything at full, but the streaming compression is optimized for where you’re looking
Does that mean there’s no forviated rendering in standalone mode?
I imagine there will be for some games, but it relies on the game developer implementing it. Whereas foviated streaming works for all games.
I wonder if valve can multi purpose the SDK for streaming and give it to game devs and say use this sdk to determine where to adjust how things being rendered, and make it eventually a no brainer easy to use add on.
They showed a special build of Alyx only rendering where the eyes are looking and supposedly even that works well. I bet they’re working on a version of Alyx that can run natively on the Frame but it wasn’t fully ready for the announcement.
And maybe a HL3 that works both in VR and flat.
it’s a huge thing
legit works well… but also not a magic wand. It doesn’t transform a low-end rig in a powerful machine.
Valve has only made mention of streaming bandwidth, nothing about the game being rendered (like how PSVR2 does it). As it stands it won’t do anything for the GPU performance.
Maybe there’s some sort of API games will be able to hook into, I seriously hope so.
They showed a special build of Alyx rendering only what the player is looking at. I guess they didn’t focus on foveated rendering because it’s
Foveated streaming will work with all games.
AFAICT for the Frame it’s only foveated streaming, not foveated rendering.
Apple vision pros do it and it is pretty great