The new Xbox platform is said to be a "premium" experience, and now we have some details on what it'll look like.

It’s confirmed: the next xbox will be a Windows PC box. It sounds very interesting that this will also be backwards compatible with Xbox games, including 360/One/Series games. I wonder if it’s just emulation, and how well that will work

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421d

Back when Xbox Live first hit the scene, that ~$4/month definitely got you a better experience than you got for free. Now that’s not the case.

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12h

Well, it got you a better experience than whatever it was Sony were doing at the time, which was a weird ethernet adapter, and seemingly every game reinventing the idea of how online should work.

I don’t think it ever needed to be charged for, it just needed to be designed.

I only ever paid for it once they started giving away games with it. Multiplayer alone wasn’t worth it to me.

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011h

Hosting servers isn’t free. Someone, somewhere, is paying for it. It’s easy to forget that that someone used to be advertisers via GameSpy for so many games. Now, on PC, you’re paying for it via digital purchases on the same store that hosts the servers.

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7h

Hosting servers isn’t free.

And it’s game devs that pay for the multiplayer server upkeep, not the storefronts.

And I highly doubt that any money spent on XBox Live or PSN subscriptions was ever sent their way.

This is just a flimsy defense for greed

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06h

It wasn’t always worth it back then, hence why it was supported with ads or a subscription. Did you ever patch your game back then? Even that was subsidized by ads; the devs didn’t host the patch files themselves in most cases. Live services, which are unfortunately all too often synonymous with online games, host their own servers, and you’re paying for them with microtransactions. If a game uses the platform’s matchmaking for peer to peer multiplayer, which was just about all of them on Xbox Live in its early days, then you’re using the servers your subscription was paying for. Even today, many still use these features. But you’re correct that the ones not using these features are still locked behind that subscription on consoles unless they’re free to play.

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24h

I think game patches were even charged to the developers, which is why a lot of them were loath to patch minor bugs.

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241d

Yeah. People very much forget how horrible most online multiplayer infrastructure was back in the early 2000s. Voice chat was a case where you used teamspeak/ventrillo for atrocious quality audio that optimally depended on using an actual phone line in conjunction or it just never worked. Messaging was basically xfire or AIM. And servers were generally listen servers that someone in your clan left running in the background when they forgot about it.

Live provided a messaging system people would actually use and tapped into MS infrastructure for voice chat that actually worked… which was great for playing with your friends and learning all new slurs when you had it on in a pub. Game servers themselves were still generally all listen servers but that changed over time.

These days? Discord has a LOT of problems but it actually works and is a much more universal platform. Server hosting infrastructure is such that there isn’t really a point in paying the platform for it. And EVERYTHING needs to be social media for people to not whinge so having a messaging system loses its value.

But also… have any of the consoles really pushed the online infrastructure as why you pay for premium? Okay, Nintendo have but they REALLY shouldn’t considering what they are offering. It is all about the IGC and has been since Sony got involved as part of the PSN hack.

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110h

Yeah, Microsoft got it to work, unlike Sony.

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41d

teamspeak/ventrillo

Roger Wilco!

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