@[email protected]
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1055d

Absolute fucking clown. He’s just scared of open sourcing old games because everyone will see how shitty his code is…

@[email protected]
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385d

But that’s not even what Stop Killing Games is about…

@[email protected]
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65d

It’s one possible solution for one of the problems under the same umbrella. If you can’t or don’t want to run the servers for your online game (eg: Echo VR), just open source the server’s code and let the community keep the game running.

@[email protected]
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135d

You don’t need to open source the code to release the server binaries.

Goodeye8
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65d

But even then it’s astronomically unlikely to be retroactively enforced. Old games will be grandfathered in and it would apply only to future game releases.

@[email protected]
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54d

But even then it’s astronomically unlikely to be retroactively enforced

It’s not unlikely, it’s literally impossible.

@[email protected]
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1035d

That’s completely misguided, because people can see his code anyway (in his streams), and also because he will never finish or release his game

@[email protected]
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315d

Probably little incentive to do so given how much money they’re making from Twitch, YouTube, etc.

@[email protected]
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265d

I mean, he’s said before that shitty code doesn’t make for a good or bad game. He gave examples of lots of successful games that have “bad” code and that it doesn’t matter and people should just make games.

SkaveRat
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225d

Not sure if it’s still the case, but the code of balatro was a single giant file with if cases for every card

Bad code can make great games. But it will also make them very hard to maintain

@[email protected]
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95d

Undertale also has really bad code and it’s a great game

Ghoelian
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25d

It can alsoake fes that perform way worse than they have anything to. See yandere simulator for example

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