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Absolute fucking clown. He’s just scared of open sourcing old games because everyone will see how shitty his code is…
But that’s not even what Stop Killing Games is about…
It’s one possible solution for one of the problems under the same umbrella. If you can’t or don’t want to run the servers for your online game (eg: Echo VR), just open source the server’s code and let the community keep the game running.
You don’t need to open source the code to release the server binaries.
But even then it’s astronomically unlikely to be retroactively enforced. Old games will be grandfathered in and it would apply only to future game releases.
It’s not unlikely, it’s literally impossible.
That’s completely misguided, because people can see his code anyway (in his streams), and also because he will never finish or release his game
Probably little incentive to do so given how much money they’re making from Twitch, YouTube, etc.
I mean, he’s said before that shitty code doesn’t make for a good or bad game. He gave examples of lots of successful games that have “bad” code and that it doesn’t matter and people should just make games.
Not sure if it’s still the case, but the code of balatro was a single giant file with if cases for every card
Bad code can make great games. But it will also make them very hard to maintain
Undertale also has really bad code and it’s a great game
It can alsoake fes that perform way worse than they have anything to. See yandere simulator for example