No really. Is more of a traditional, linear story driven, turn-based JRPG, set in alternate France, that incorporates dark-souls dodge and parry mechanics in combat.
The “souls like” tag on Steam is meaningless because all a game needs to have a billion people add that tag is “you respawn when you die” or “quest design is slightly obtuse on purpose.”
It’s the dungeon design that’s most like Dark Souls. Encounters are a bit taxing, and there’s a bonfire-like checkpoint system that similarly respawns enemies and recharges your equivalent of estus flasks. It’s fairly generous, but there are a few stretches (especially in the side content) where you’ll have to evade combat or avoid damage enough to make it through all the encounters.
What if we made a game with the core concept of Final Fantasy X-2, but with our own story and characters and expanded upon the gameplay?
I haven’t played it, but afaik, its jrpg style combat based around your team of 3, but there’s a lot more involved timed and reaction based elements to the gameplay… its not as static as an old school jrpg like earlier versions of Final Fantasy, but its also not quite as invovled as the even more complex and dynamic FF7 Rebirth gameplay system.
I mean, you aren’t wrong, but the amount of people that associate dodge and parry with Soulslike games is bound to be much higher than those that associate it with Mario RPG and it’s kin. I’ve played games in each of the series, and I hadn’t even made the comparision to Mario RPG in my head, despite it being one of my favorite games.
Probably because harshness, tight timings, and the game goes out of it’s way to screw with your ability to execute the dodges and parries it’s more reminiscent of the souls like, not to mention it’s more recent and active in the gaming zeitgeist.
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No really. Is more of a traditional, linear story driven, turn-based JRPG, set in alternate France, that incorporates dark-souls dodge and parry mechanics in combat.
So much fun in a completely different way.
Turn based Dark Souls combat? Well now I gotta check it out to see how that weird arrangement of words works.
I would not describe the combat as having anything in common with Dark Souls.
A lot of people use that to mean “slightly harder than tic tac toe”
The “souls like” tag on Steam is meaningless because all a game needs to have a billion people add that tag is “you respawn when you die” or “quest design is slightly obtuse on purpose.”
It’s the dungeon design that’s most like Dark Souls. Encounters are a bit taxing, and there’s a bonfire-like checkpoint system that similarly respawns enemies and recharges your equivalent of estus flasks. It’s fairly generous, but there are a few stretches (especially in the side content) where you’ll have to evade combat or avoid damage enough to make it through all the encounters.
“Thrown into weird world of shit that kills you”
every game is dark souls
I’ve heard it described as basically:
What if we made a game with the core concept of Final Fantasy X-2, but with our own story and characters and expanded upon the gameplay?
I haven’t played it, but afaik, its jrpg style combat based around your team of 3, but there’s a lot more involved timed and reaction based elements to the gameplay… its not as static as an old school jrpg like earlier versions of Final Fantasy, but its also not quite as invovled as the even more complex and dynamic FF7 Rebirth gameplay system.
i mean you could have shortened your description by saying it is an alt france mario rpg/mario and luigi/paper mario.
the mario rpg series is basically a jrpg with timed dodge and parry mechanics that existed decades before souls, with several entries.
I mean, you aren’t wrong, but the amount of people that associate dodge and parry with Soulslike games is bound to be much higher than those that associate it with Mario RPG and it’s kin. I’ve played games in each of the series, and I hadn’t even made the comparision to Mario RPG in my head, despite it being one of my favorite games.
Yeah but the Mario RPG bit sold it for me lol
Probably because harshness, tight timings, and the game goes out of it’s way to screw with your ability to execute the dodges and parries it’s more reminiscent of the souls like, not to mention it’s more recent and active in the gaming zeitgeist.