So that's why they call it a remaster.
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7h

I read a Steam review that in the EULA it says there’s anticheat and no modding allowed. Not sure how that will play out.

Edit: It looks like ‘no modding’ is a standard cover your own ass policy, for Bethesda. Modding is good to go, they don’t really care.

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315h

There are already hundreds of mods for it, and Vortex works fine with it. The manual modding process is slightly different, but that’s only because there’s no launcher to select your active files or load order; You need to manually specify that in a .txt file. But Vortex can already edit that .txt file automatically, so you can just change your load order in that.

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I checked, and the stuff about modding is true (you can read the EULA directly on the Steam Store page), however the Skyrim Anniversary EULA says you can only use editors or tools by Bethesda or Zenimax to make mods (if I read that correctly). I don’t think anyone really cares in Skyrim, and I don’t think anybody will care with Oblivion

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62d

Oh ok, that’s great to know. Sounds more like a cover your own ass, protection for Bethesda then. Thanks!

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102d

no modding allowed

Normally Bethesda relies on mods to make their games playable. So this is a big change

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218h

Bethesda Games Studios does, thankfully they didn’t make the remaster so 🤷

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61d

The EULA also states you MUST report bugs and exploits to zenimax. It’s standard boilerplate. Nobody is enforcing this and there are already over 200 mods up.

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31d

This is almost definitely legal speak for “we ain’t liable”

They don’t care if you mod for game, but they’re not opening themselves up to get sued if you download a mod and it borks your computer.

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72d

and no modding allowed

Uh, ok, that’s a no for me.

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315h

Mods are fully supported. The EULA is just a boilerplate “lol don’t cry about it to us when your Realistic Sex v4.20.69 mod breaks the game.”

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