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Cake day: Jul 31, 2023

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It’s actually from mistranslations that made it appear like Sven was saying wukong is a cash grab






I hope they don’t go with unreal, the level of broken-ness of every game on UE5 really worries me


Hidenburg research’s business model is to produce hit pieces to then short sell the company they attack. They have monetary incentives to attack companies, I don’t know if they’re trustworthy.


Maybe why I’m not interested, I have no back catalog of games to play on PS, coming from PC gaming


Is any game worth getting a ps5, let alone a premium version? The catalog is so anemic, it’s mostly ps4 games, the only game that would interest me would be TLOU1 remake… but I got it on PC anyway


Accessibility is an extremely important topic and Elden Ring could absolutely be better in that aspect.

Difficulty, however, is unrelated to accessibility. Disabled people should be able to play difficult games – that’s what accessibility is about, letting people with disabilities experience the same content as everyone.


No. The Souls community is built over the shared experience of beating the challenging game we were put against. If difficulty was optional, the game wouldn’t be nearly as popular, as there wouldn’t be that common experience.

Maybe another shared experience would have allowed the game to garner a community, but then it wouldn’t be a soulslike, and soulslike as a concept would not exist. If that’s something that interests you, you can just play a game which isn’t a soulslike.

It reminds me of some Redditor who said they always instantly killed every single named companion in BG3 because they found the dialogues of said companions annoying. I have played BG3 for hundred of hours, but I don’t even think I played the same game as this person, and I think that if it was something a lot of people did, then there wouldn’t be a community around the game at all.

Like for BG3, where the central point is the story and the evolution of your companion as characters, Elden Ring’s has that defining element which caused the community to sprout, which is its fair but strict gameplay. If you remove that then all you get is one of those forgettable Ubisoft games, all the while completely destroying the community around soulslikes.


I’m extrapolating so I might be wrong, but what I get from this is that they boosted the benefits of the first scadu fragments but nerfed the benefits of the later ones, which is just changing the scaling but ultimately results in the same difficulty


I don’t know, that’s too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo


You can long-press d-pad down to reset the inventory belt to the first item, same thing with the spells on d-pad up



There have been players who got blocked by everyone because of skills and were then unable to engage in matchmaking. I think just banning assholes is absolutely the best solution.



The game was allowed for sale worldwide, Sony changed the restrictions today on the steam store, delisting the game in 177 countries where it was previously available


Steam and arrowhead both allowed the sale of the game in non-compatible markets.

No. Sony handles the publishing on Steam. Sony set the countries allowed for sale – neither Steam, which is only the platform, nor arrowhead, who did not publish the game, have any responsibility in the matter. You’re taking away blame from Sony which is the single culprit for that mistake



  • 92% positive reviews on Steam out of 588K reviews (94% from recent reviews)
  • 94% on OpenCritic
  • 96% on MetaCritic
  • 4.74★ on playstation (so ~95%)

But sure, if you look for them, you’ll find people complaining on forums. You’ll find people saying the earth is flat too 🤷


It’s OK that you had a bad experience, but don’t blame these awards – pretty much everyone loved the game and it got GOTY from awards but also from critics and the public


Social democracy is a system that is completely different from democratic socialism. SocDems are capitalists, DemSocs are absolutely not.




It would actually be trademark and not copyright, and as such it requires constant market use by the trademark holder, and Nintendo has stopped using the DS trademark


You’re talking about cities but 34% of Chinese people live in rural areas


Publicly traded companies, which we’ve all learned to hate and not take as our friends, are in no way comparable to Steam which is privately owned. Gabe Newell is in no way forced by shareholders to push for increased profits, the company has no interest in pushing for enshittification unlike VC funded startups.


I don’t think any award in any field is supposed to be “original”. No game released the last ~5 years comes anywhere close to what Larian achieved. Why would anyone comment negatively on them getting an award for that?


Not gonna happen, the mods are the intellectual properties of private developers.

What if they bundled some mods for the switch and those mods contained stolen code? That would be SV’s responsibility, for no gain at all.

If you want mods, just get a steam deck; games are cheaper and run better. And it’s still an easy to use device that is handheld


Isn’t that super annoying now that JS frameworks are so widespread? (React / angular etc.)


Forget automation, I’d never trust an air vehicle for anything but extremely exceptional rides. Most technical difficulties encountered in a car would be deadly in these aircrafts, and they don’t have the decades of strong regulations that the aviation industry does



Hopefully having MS money will allow them to take the time to learn/create a new engine, it already showed its limits in Skyrim


Tim Sweeney alone owns 50% of the company, he can pretty much make his own decisions independently from Tencent. Also China is slowly catching up to the US’s GDP with way less government debt, what are you talking about?