It’s an online game where your position is important. Dodging to the wrong area can get you killed. It also uses both your computer and the server to manage things, to avoid cheating. In the original, there used to be massive problems with desyncs, where your computer thinks you’re in one area, the server thinks you’re somewhere else, and so the instructions sent from one to the other caused headaches with aiming and especially avoiding attacks. Most of the competitive players probably still have a macro bound to type /desync. If you have a bad connection, the desync is almost unavoidable. This will get you killed fast.
I don’t know what other games you play, but they all seem to have similar principles underlying their netcode. Think of a game like rocket league (casual mode), or fromsoftware game like elden ring, or a counterstrike game, or an MMO. You’re running it locally, on your computer, but in order for people to seamlessly drop in to an ongoing match in rocket league, or to invade/help in elden ring means there is a server side. You can join the exile’s group and jump to the area they’re in for path of exile, no extra work required on the client side. I don’t think you can even play ‘offline’ like you can in rocket league or elden ring. The counterstrike and MMO is probably the closest example, because when you login to path of exile, you are definitely logging into a server. It’s why you can see all the people in town.
He ran out of the arena, and very poorly kitted the thing around for no apparent reason… He died because of a bad connection, but the fight was still going because he’s bad.
It’s because he was internally fuming about the incoming messages on screen.
He does a lot of really unnecessary kiting but when the messages talk about trans rights and tell him he has no real friends and will die alone, you can see that he stops fighting and runs as far as he can from the boss. Then he stops and opens the chat box for a second - as if to try to respond, but he can’t quick reply because the JFK/Israel message was the most recent - before the boss arrives and he gives up and returns to the fight.
It’s also why the instant he lags he quits. You can see the connection catches up and he’s still alive but no longer playing.
In other words, Musk’s childishly named character died because his ego was absolutely tearing him apart. He couldn’t think or focus when confronted by messages about how pathetic he was, and his failures as a father. He wanted the stream to end so badly that he was willing to blame his own product as the excuse.
Not only was he “using” starlink, he was specifically doing it as a promotion to show that it is good for gaming. And even with that being the whole premise, it was still his kneejerk reaction to blame the connection, even though everyone watching knows that can’t be what happened. His ego couldn’t let him blame himself instead of the service he was purposefully trying to promote.
In my experience, Starlink has been surprisingly stable. Not that I own it personally, but I do know people who have it that would instantly call me for help if they had a single issue with it.
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Misleading headline.
Emphasis mine:
Not due to being bad at the game, as the title implies. It doesn’t refute the core “message” of the facts, but I despise clickbait headlines.
Now, I’m not familiar with Path of Exile, but isn’t the game PvE?
The connection shouldn’t matter, unless you’re playing co-op.
It’s an online game where your position is important. Dodging to the wrong area can get you killed. It also uses both your computer and the server to manage things, to avoid cheating. In the original, there used to be massive problems with desyncs, where your computer thinks you’re in one area, the server thinks you’re somewhere else, and so the instructions sent from one to the other caused headaches with aiming and especially avoiding attacks. Most of the competitive players probably still have a macro bound to type /desync. If you have a bad connection, the desync is almost unavoidable. This will get you killed fast.
Damn. It really runs that much of it server-side?
I don’t know what other games you play, but they all seem to have similar principles underlying their netcode. Think of a game like rocket league (casual mode), or fromsoftware game like elden ring, or a counterstrike game, or an MMO. You’re running it locally, on your computer, but in order for people to seamlessly drop in to an ongoing match in rocket league, or to invade/help in elden ring means there is a server side. You can join the exile’s group and jump to the area they’re in for path of exile, no extra work required on the client side. I don’t think you can even play ‘offline’ like you can in rocket league or elden ring. The counterstrike and MMO is probably the closest example, because when you login to path of exile, you are definitely logging into a server. It’s why you can see all the people in town.
someone with elons wealth an access to literally anything and he couldnt even get a stable connection?
He ran out of the arena, and very poorly kitted the thing around for no apparent reason… He died because of a bad connection, but the fight was still going because he’s bad.
It’s because he was internally fuming about the incoming messages on screen.
He does a lot of really unnecessary kiting but when the messages talk about trans rights and tell him he has no real friends and will die alone, you can see that he stops fighting and runs as far as he can from the boss. Then he stops and opens the chat box for a second - as if to try to respond, but he can’t quick reply because the JFK/Israel message was the most recent - before the boss arrives and he gives up and returns to the fight.
It’s also why the instant he lags he quits. You can see the connection catches up and he’s still alive but no longer playing.
In other words, Musk’s childishly named character died because his ego was absolutely tearing him apart. He couldn’t think or focus when confronted by messages about how pathetic he was, and his failures as a father. He wanted the stream to end so badly that he was willing to blame his own product as the excuse.
Seconded, I hate Musk but I also hate clickbait. Worth noting though, he seems to have been connected via Starlink so that’s funny.
Not only was he “using” starlink, he was specifically doing it as a promotion to show that it is good for gaming. And even with that being the whole premise, it was still his kneejerk reaction to blame the connection, even though everyone watching knows that can’t be what happened. His ego couldn’t let him blame himself instead of the service he was purposefully trying to promote.
But Musk owns the ISP he was using.
Still a skill issue no matter how you look at it.
Bad connection, eh? Either Starlink is crap and prone to bad connections… or not even its owner uses it.
He was on a jet to be fair
In my experience, Starlink has been surprisingly stable. Not that I own it personally, but I do know people who have it that would instantly call me for help if they had a single issue with it.