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120 and 4K are often claimed on console specs but are rarely achieved within games. At best it will be capable of that when playing Netflix or streaming.
The real advantage of a 120 Hz screen is that you get a much more graceful degradation if you dip below your fps target for a bit. If you’re targeting 30 fps but drop to 25, it still feels pretty smooth on a high-refresh screen, whereas that’s appallingly clunky on a low-refresh one. A “poor man’s gsync”, if you will.
To the gsync comment, the Switch 2’s screen also has VRR
This is what a lot of people don’t understand. Higher refresh rate even with lower fps makes games feel more responsive. I can play 30 fps games much easier on a refresh rate higher than 60hz.
Or it’s actually running at 720p30 and being FSR/framegenned into a blurry shimmery mess. There’s no way Nintendo managed to cram a chip powerful enough to render its own Switch 1 games at true 4k120 into a tablet.
Nah the direct didn’t claim 4k at 120.
You get 1080p at 120, or 4k at 60.
Or it’s actually running at 720p30 and being FSR/framegenned into a blurry shimmery mess. There’s no way Nintendo managed to cram a chip powerful enough to render its own Switch 1 games at true 1080p120 into a tablet.
Fixed.
The problem isn’t getting enough computing power into the tablet, the problem is cooling and battery power.
Yes, for all but the simplest games it will be one or the other, not both at once. That’s how it tends to work even on the flagship XB/PS systems.
There was fine print at one point during the stream that specified that 4K will be limited to 60 FPS.
Well spotted!
I missed that while i was reading the supported resolutions on the screen.
They announced Metroid Prime 4 will be able to run at 1080p 120fps or 4K 60fps when docked. It doesn’t have the most impressive graphics or anything, but it sounds like they’re actually going to try doing it for a few games.
Nintendo will try but based off of some of the third party gameplay they seem to be the only ones who will
I’d bet that’s using a lot of upscaling in both modes
Switch 1 games can support dynamic resolution, it’s probably going to be used for higher end games on Switch 2 as well.