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Joined 2Y ago
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Cake day: Jun 15, 2023

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Yeah I’m surprised nobody else mentioned CS, it’s kind of the eternal FPS in my mind


Like with photoshop there’s definitely some AI content that’s unmistakeable but the good stuff gets really hard to tell.



That could be true, I quit during battle for azeroth


The game uses every type of dark pattern there is to make you log on every day and soak up all your time.




Yeah I lost all respect for them after it came out that their article on the October 7th attack was all bullshit


Pirate them and emulate them, not pay for this crap that doesn’t even meet safety standards.


This is a pretty early look at the tech but what they saw was that input latency actually increases with frame gen turned on so maybe that’s wheat you’re seeing? They also noted that at a 60fps target the generated frames were much more noticeable, so maybe that’s what you’re seeing?


Frame generation can only guess the next frame based on previous ones and motion vectors so when you do something it can’t predict (press a button) it still has to draw that normally. As I understand it because of this the input latency is going to be the same as if frame generation is off it will just look smoother.









I liked the story but to call the gameplay dull would be an exercise in restraint


Conversely I really liked how dynamic the UI was and that was one of the things that made it stand out. I didn’t even think about that it could be a problem for some people but feels like the kind of thing that could be turned off in an accessibility menu in the next one hopefully.


Yeah it kills me when I see someone share something like this in the early stages of development though, like great you just ensured this will never see the light of day


Some people get all butthurt over their irreverent marketing style


That’s not true, I’m sure they’ll enable raytracing in Starfield special edition in a few years and charge another $60 for the privilege.


I’ll care in 5 years when they put it on steam