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I think marvel rivals is the worst! They make you “win easily” by placing you vs actual bots… Not sure about other games tho but Rivals is so obvious
I hear people say this but I’ve yet to see it, usually just toxic people calling the losing team bots
I play a lot of MR, got matched with bots twice and both times I had to lose 3-4 times in a row. I can not see how bots is a issue with the game.
I’ve never once had to wait more than 5 seconds to start loading in to a match no matter what time of day or night it is. Literally no other game has ever done this. They’re prioritizing their time-to-game over having actual players in your match, and this definitely means filling slots with bots. How egregious it is will depend on the time and day and current online player count. But when I’m instantly loading a full game of 10 people at 3am on a Tuesday I know something’s fucky.
Other people have done actual research into the matter but I had my suspicions, just from playing the game, by the third day or so after release.
There are steam forum posts about this.
https://steamcommunity.com/app/2767030/discussions/0/591757960657544586/ this is a great example. Not sure if it’s still the same tho
Yeah after reading that I used tracker.gg to look at my match history and it seems like around 1 in 10 quick play matches were bot matches, I watched the replay of one and it was pretty obvious. No competitive matches at least
For now! I don’t care if you want to keep a ~50% win rate but don’t give people bots so they feel “better”
This is only the case if you’re getting stomped in quick play. Comp matches don’t have bots fortunately and I’ve had plenty of close games
Comp matches do have bots quite literally after a losing streak
Do you have a source for this? I’ve only seen and heard of bots in quick play matches
Yeah but its annoying, especially when I first tried it with a friend
Lots of games have poor matchmakers whether by malicious design or outright laziness. Over a decade ago Ubisoft specifically pattented a matchmaker learning tool that watches how long you play, how many matches you play, and how many losses you “put up with” without quitting, thereby deciding how often to sprinkle in steamroll wins. They swore it was “just to patent it and that no projects are planned to use this”, but when does the industry not lie through their teeth.
The truth of the matter is that actual good matchmaking is extremely difficult, and it only gets harder the more players you have in a match.
Shhhh, its just the lazy devs who also work super hard to make it terrible. /s
Everyone thinks their game of choice has bad match making, but it’s just salt most of the time and doesn’t pan out when actually tested and measured objectively. If match making was perfect they would win 50% of the time, but perfection is impossible because the system can only work with the players online right now. Those players aren’t equally good every day, either, nor are they equally good against all other players, or on all maps. It’s a moving target.
That doesn’t even touch on cross play, or premade teams, which further complicate it.