Veteran Bethesda developer Nate Purkeypile revealed his surprise at the large number of loading zones in Starfield on launch.
Magiilaro
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131M

I don’t care for the loading screens, they are fast enough to not bother me. But I can accept that many people are bothered by them, even if I can’t understand why.

My guess for why the game has so many loading screens? Resource constraints, maybe to get the game running on the Series S or to lower the specs generally.

@[email protected]
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525d

These days, there are various techniques to have minimal to no visible loading.
This is great for general immersion.

But I think loading screens are only part of the repetitiveness of travelling in general: watching ship depart, selecting destination, watching travel animation, etc.

The game wore out quickly for me, and I’d not hesitate to start skyrim or fallout run #10(0?) in its place.

BigFig
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Probably the shit tier engine thats still being shoved to market with new makeup on after decades of use

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21M

You would think old physic calculations would run on worse hardware

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124d

The Series S wouldn’t have had speed limitations but fidelity ones.

So lower resolution and effects, but still able to load assets instantaneously. It still has lots of RAM and an NVME SSD at the end of the day.

Magiilaro
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124d

Mmhh, yeah true. Not much into Xbox so it was kind of a wild guess, thanks for correcting and context. Much appreciated 👍

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61M

I think it could be that my SSD must just be a little slower than yours. Adding a second to each of those loading screens adds up a lot (for me) and is constantly separating the gameplay

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