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1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named "Best PC Game Ever" by PC Gamer, and launches a franchise with more than eight million retail units sold...

Bonus: it also seems that the episodes have been rolled into the base game. Full details of the anniversary update.

missingno
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This new edition concludes the Half-Life 2 development story, with never-before-seen concept art from Episode One and Episode Two, along with ideas and experiments for the third episode that never came to be.

Not that it should be a surprise to anyone, but is this the first time Valve has openly admitted that Episode 3 is officially cancelled?

No. They publicly stated the cancellation of episode 3 years ago when it was still relevant, and is one of the reasons I was always confused about every single rumor that HL3 was going to be a thing; they never announced a HL3 and they already said Episode 3 wasn’t coming out. Where the heck did the HL3 rumors come from?

ElectricMachman
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The cliffhanger ending of E2 would do it.

@[email protected]
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from Episode One and Episode Two, along with ideas and experiments for the third episode that never came to be.

Emphasis mine. They mean HL2 Ep 3 was planned and canceled. Not HL3.

@[email protected]
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I don’t get it. The above commenter said episode 3, as well, and I don’t see an edit.

@[email protected]
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Hmm, I think I was responding within the context of some of the other replies, so I might have lost track of what OP said before responding.

@[email protected]
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Only those ideas and experiments never came to be. There’s still hope

@[email protected]
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They’ve admitted to cancelling ideas before, getting to various stages of production before going back to the drawing board, but always (and appear to still) insist that it is in development on some level. That’s why Newell’s responses to questions about hl3 are usually some form of “we have nothing new to share.” Valve doesn’t like sharing until they’re in the final stages of development, and hl3 has never made it that far.

Silverchase
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They have mentioned before that they gave up on episodic development, which tacitly ditches Episode 3. The episodes ended up not being that much easier or faster to make and in a time when PC games in retail was still kind of relevant, it was a pain to make, distribute, and get shelf space for.

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