Are you misreading “preparing” as literally any writing?Even that Wikipedia article goes into fair use. Let’s plays are potential infringement because people make money from them. There’s stuff like that one Switch emulator that got taken down a while back because it had a direct effect on Nintendo’s ability to sell hardware. But there’s also stuff like PokeMMO which has been allowed to persist because they don’t actually distribute any Nintendo code and Nintendo isn’t selling those games anymore.
What effect on the market can there be for a fan remaster of a 20 year old game that isn’t for sale anymore? Hard to argue that doesn’t fall under fair use.
For sure they might try to send a c&d, but it wouldn’t have any legal standing. Whether you have the funds to fight frivolous bullshit like that is one thing, but you can’t get a c&d in the first place if you never put your art out. Even then, all you’d have to do is stop distributing it yourself, but at least it’d be out there
Leaving it to rot for 15 years was far more unjust than a slightly less “revolutionary” game. And the concepts they show in the new doc are cool as hell! I would have loved to shoot at blobmonster! They just decided singleplayer FPS games weren’t as profitable, and that’s fine, I guess. They’re a company, they want to make money. But pretending they were somehow doing us a favor by leaving the cliffhanger for so long is utter nonsense. Especially since they wound up simply retconning it so the whole wait was pointless anyway!
Edit: y’all they literally said in the doc that if they’d kept working on it for 1-2 more years they would have been able to complete it, but they were more interested in multiplayer games and went to go work on that. But if you really want to drink the self-aggrandizing bs that Newell spouts, go right ahead
They’ve admitted to cancelling ideas before, getting to various stages of production before going back to the drawing board, but always (and appear to still) insist that it is in development on some level. That’s why Newell’s responses to questions about hl3 are usually some form of “we have nothing new to share.” Valve doesn’t like sharing until they’re in the final stages of development, and hl3 has never made it that far.
When I look at the steam store Portal has a price tag of $9.99.
Portal didn’t come out until 2007 with the orange box, which also had hl2: episode 2 (and tf2), but the base game of hl2 came out standalone in 2004. This giveaway is a celebration of hl2’s 20th anniversary, so maybe they’ll do a portal giveaway in 2027.
That’s a nonsense reason to ignore community creations. New players aren’t drawn to games because of whether the community is making things; they’re drawn because there are fun things in the game, regardless of where exactly they come from. That the community was allowed to contribute is not what drew so many people to Fortnite or Minecraft. Cosmetics make a lot of money, and mods can help with player retention as people get bored of vanilla, but they still need to be drawn in by the base game. That goes for Fortnite as much as it does League.
Besides, creators aren’t generally drawn to making things for a game solely based on the tools available for doing so; they do it because they like the game. Even if that were the case, creators aren’t a big group of people, nowhere near enough to move the needle on “having enough new players.” That isn’t part of the calculus Epic did when deciding support them, and it shouldn’t be for Riot either.
Attempting to include community content doesn’t put Riot in competition with other studios any more than they already are. Again, if they don’t think their existing, massive community can make interesting content, that’s one argument for not putting resources into it, but avoiding it because they think they’d have to draw people from other studios’ communities is silly.
Wringing them dry of what?
If they don’t think their community would create items that other players want to buy, that’s a different thing. The players and creators are already invested in their game; they have a playerbase of millions. Hand picking a few community created things to resell to their customers in the same vein as Valve with CS2 and TF2, or Epic with Fortnite, doesn’t make them competitors any more than they already are.
I don’t understand. There’s no competition to be had in this space. The people who play your game are the ones who’d be generating the content; those who make stuff for Minecraft or whatever can’t be competed over because they already don’t play League.
I don’t know what alternate reality these people live in where offering their players the opportunity to contribute is some secret sauce that would put them in direct competition with other tech giants.
They’re still taking something they didn’t make and selling it as though they did. I have every right to write and film a Batman movie, spend as much time I want making it professional, and then show it to people, as long as I don’t charge them for it. That doesn’t give Fox or whoever the right to take my movie and charge for it instead. Even if I did break the law by making people pay for it, the actual owners would only be entitled to that money, not to go make mroe money off of it themselves. It’s still my work even if it uses concepts invented by someone else.
There’s a reason every franchise under the sun has mountains of fanart and fanfic without the companies that own them trying to take control of it: it’s blatantly illegal.
It’s new in the sense they have rebuilt large enough parts of it to fully justify giving it a new name. Certainly it’s very far removed from Quake. It’s not like they’ve been sitting on their hands for almost 30 years. But it’s not like they rebuilt it all from scratch, either; just the parts they needed to. Old code is still being used, and even new code still sometimes uses the old as a base. The most obvious visual example that comes to mind is the pattern they still use for flickering lights which has been around since the Quake days.
It’s a bit of a Ship of Theseus situation, but I think my point still stands: Bethesda doesn’t need an entirely new engine, they need devs who can (or more likely, need to give their devs time to) properly rebuild the parts that need it.
No, they need a competent dev team. To this day, Valve is using a game engine that is, at its core, the Quake engine from 1996. Goldsrc? Source? Source 2? All increasingly heavily reworked versions of the Quake engine. And they can use it for everything from Alyx to Dota 2! If Valve can do it, why can’t Bethesda?
Xbox x series xs+ premium x edition: Tokyo drift