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Cake day: Aug 15, 2023

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The key to having fun with the gonarch fight (and other huge chunks of Xen too, like the Gargantua chase and Nihilanth) is to discover that the jump pack is broken and if you hold your crouch key, it tricks the game into thinking you never touched the ground. So you never lose momentum and can infinitely slide around at a thousand miles an hour, boosting your speed every time the jump pack recharges a bar. If you’ve never learned Source airstafing, the wide open first stage of the gonarch fight is a great place to start.

I do agree the gonarch was changed to be a ridiculous sponge though. Its regular health bar is set a bit too high anyway, but on top of that it’s actually invulnerable through the whole sequence between the first and last stages of the fight. Which would be fine, except they didn’t do anything to communicate that to the player! It still bleeds, it still makes pain noises, and the only way to figure it out is to waste a bunch of time dumping ammo into it. Very silly oversight.


the current climate for GPUs is terrible with no relief in sight.

Not only no relief: it’s gonna get so much worse. Between the buying power of the dollar spiraling into the depths of hell and the tariff war heating up, this might be the last opportunity for a lot of people to buy cards for the foreseeable future. It’ll be years at the very least.

I was online when the 9070 listings first went live and had to fight not to impulse buy, which I was proud of at first. Then they instantly sold out and the more I think about it, the more I’m starting to regret it lol.

That’s just my perspective, though. Maybe with Americans no longer buying cards they’ll drop the prices internationally to try to boost sales… but the cynic in me knows they’ll boost prices even further to try to make up the difference.


Ain’t no way that’s a real person, who tf could possibly type that out and click post without a moment of introspection


You were acting like computers mimicking a conversation is something that wasn’t possible until genAI. That makes the fact that it’s been since at least 2008 relevant.

Animation is not a shifted goalpost, I was demonstrating an example of what AI is actually capable of. It helps with the inbetweens, not human moments. From animation to physical acting to voice acting, you can get a blend of the most generic, but nothing memorable, nothing that stands out, no quirks. That is literally a core component of the technology and no amount of development can fix that. GenAI can be a tool to help us focus on those human moments instead of mountains of generic shit, especially in massive games like RPGs, but it will never outright replace the creative process.


Again, Cleverbot. You could have “conversations” with a computer as far back as 2008. Generative models are better, but still terrible at giving accurate information or even at staying on topic without constant nudging in the right direction. Actual acting is FAR out of their range.

Take the robotic, stilted automatic animations that have been used for decades in games like Skyrim. It’s fine if you don’t care at all about looking natural, and AI can make that trashy bulk animation a lot better, but it will never replace the quirks and characterization provided by hand animated cutscenes like you can find in Uncharted or Red Dead, let alone stylized games like Pikmin and Mario.


Oh yeah, that’s why nobody reads regular fiction anymore, it’s all choose-your-adventure these days.

Bots will never be able to act as well as humans do until they are literally sentient. They might sometimes sound like someone naturally speaking, but they will never be able to intonate the correct emotion the way we do. They will never be able to make creative decisions and work with a director. And they will never be able to hold a real conversation. ChatGPT and Deepseek can hold their own longer than Cleverbot did, but they still devolve into nonsense in short order. Zero chance they’ll be able to hold together consistent fiction the way a human writing a script does.


Holy shit. I had been thinking about upgrading while prices were still relatively low but have been trying to convince myself my 6700xt is fine and will hold up… Guess that window is closed now lol


Valve has made attempts to take down projects that follow those rules. TF2Classic is the example that comes to my mind since it’s the main one I’ve played, but I know there are several others. In TF2C’s case, they tried contacting Valve to find out why they’d been hit with a C&D, never heard back, and eventually quietly resumed development.

Some kind of miscommunication between legal and the devs? Maybe internal drama? Maybe they didn’t really pay attention and still aren’t aware TF2C is back up? Who knows. Still happened tho.


Literally just asking you to explain your own claim of “cache makes a huge difference for gaming,” and instead you walk that back, pretend like I said anywhere that ALL I do with it is game, and get sassy on top of that. Smdh


You said that buying a CPU like mine, with a slightly smaller cache, was a bad idea specifically for gaming. I’m not clear on why it makes a big difference.


Is it really that big of a deal? I just upgraded to a 9900x and am playing Yakuza kiwami 2 and several vr games including half life alyx at max settings. On the rare occasion I drop below 120fps, the bottleneck has very clearly been my 6700xt. I don’t think I’ve seen the cpu ever come close to maxing out



Are you misreading “preparing” as literally any writing?Even that Wikipedia article goes into fair use. Let’s plays are potential infringement because people make money from them. There’s stuff like that one Switch emulator that got taken down a while back because it had a direct effect on Nintendo’s ability to sell hardware. But there’s also stuff like PokeMMO which has been allowed to persist because they don’t actually distribute any Nintendo code and Nintendo isn’t selling those games anymore.

What effect on the market can there be for a fan remaster of a 20 year old game that isn’t for sale anymore? Hard to argue that doesn’t fall under fair use.


For sure they might try to send a c&d, but it wouldn’t have any legal standing. Whether you have the funds to fight frivolous bullshit like that is one thing, but you can’t get a c&d in the first place if you never put your art out. Even then, all you’d have to do is stop distributing it yourself, but at least it’d be out there


Why would it be a problem unless he was making money? People are allowed to write fanfic and make fan movies and whatnot. The line isn’t crossed until money changes hands. Seems like a fan game would fall under that same kind of category



Leaving it to rot for 15 years was far more unjust than a slightly less “revolutionary” game. And the concepts they show in the new doc are cool as hell! I would have loved to shoot at blobmonster! They just decided singleplayer FPS games weren’t as profitable, and that’s fine, I guess. They’re a company, they want to make money. But pretending they were somehow doing us a favor by leaving the cliffhanger for so long is utter nonsense. Especially since they wound up simply retconning it so the whole wait was pointless anyway!

Edit: y’all they literally said in the doc that if they’d kept working on it for 1-2 more years they would have been able to complete it, but they were more interested in multiplayer games and went to go work on that. But if you really want to drink the self-aggrandizing bs that Newell spouts, go right ahead


They’ve admitted to cancelling ideas before, getting to various stages of production before going back to the drawing board, but always (and appear to still) insist that it is in development on some level. That’s why Newell’s responses to questions about hl3 are usually some form of “we have nothing new to share.” Valve doesn’t like sharing until they’re in the final stages of development, and hl3 has never made it that far.


When I look at the steam store Portal has a price tag of $9.99.

Portal didn’t come out until 2007 with the orange box, which also had hl2: episode 2 (and tf2), but the base game of hl2 came out standalone in 2004. This giveaway is a celebration of hl2’s 20th anniversary, so maybe they’ll do a portal giveaway in 2027.



I think they’re mostly talking about regular video, in which case 60 is generally fine. Heck, 30 is usually fine. But I agree that in video games anything below 120 is downright painful


That’s a nonsense reason to ignore community creations. New players aren’t drawn to games because of whether the community is making things; they’re drawn because there are fun things in the game, regardless of where exactly they come from. That the community was allowed to contribute is not what drew so many people to Fortnite or Minecraft. Cosmetics make a lot of money, and mods can help with player retention as people get bored of vanilla, but they still need to be drawn in by the base game. That goes for Fortnite as much as it does League.

Besides, creators aren’t generally drawn to making things for a game solely based on the tools available for doing so; they do it because they like the game. Even if that were the case, creators aren’t a big group of people, nowhere near enough to move the needle on “having enough new players.” That isn’t part of the calculus Epic did when deciding support them, and it shouldn’t be for Riot either.

Attempting to include community content doesn’t put Riot in competition with other studios any more than they already are. Again, if they don’t think their existing, massive community can make interesting content, that’s one argument for not putting resources into it, but avoiding it because they think they’d have to draw people from other studios’ communities is silly.


Wringing them dry of what?

If they don’t think their community would create items that other players want to buy, that’s a different thing. The players and creators are already invested in their game; they have a playerbase of millions. Hand picking a few community created things to resell to their customers in the same vein as Valve with CS2 and TF2, or Epic with Fortnite, doesn’t make them competitors any more than they already are.


I don’t understand. There’s no competition to be had in this space. The people who play your game are the ones who’d be generating the content; those who make stuff for Minecraft or whatever can’t be competed over because they already don’t play League.

I don’t know what alternate reality these people live in where offering their players the opportunity to contribute is some secret sauce that would put them in direct competition with other tech giants.


Turns out corporations can manage long term planning when the plan reduces quality of life for customers. Crazy!


In my experience steam will still give you s refund if the game is rendered literally unplayable


Exercises on lichess are one of my favorite ways to kill time. Haven’t played a real game in years but I love the low pressure of running through little scenarios, even if I can’t always grasp why the computer thinks a particular line is optimal lol

(And you can do a bunch of them offline)


They’re not even into supporting their first generation of VR titles, hard to imagine they’d ever bother with PC


They’re still taking something they didn’t make and selling it as though they did. I have every right to write and film a Batman movie, spend as much time I want making it professional, and then show it to people, as long as I don’t charge them for it. That doesn’t give Fox or whoever the right to take my movie and charge for it instead. Even if I did break the law by making people pay for it, the actual owners would only be entitled to that money, not to go make mroe money off of it themselves. It’s still my work even if it uses concepts invented by someone else.

There’s a reason every franchise under the sun has mountains of fanart and fanfic without the companies that own them trying to take control of it: it’s blatantly illegal.


The Index’s lighthouse tracking was actually a selling point for me. My first VR experience was a Quest 2 and I was surprised at how often my hands lost tracking; playing Alyx and trying to grab ammo was incredibly frustrating.


If you can slog through the gonarch, I’d recommend it. There’s a sequence near the end where you start vaporizing everything with unlimited gluon gun ammo; it’s one of my favorite parts of the game.


Forreal, especially because they don’t telegraph that she’s unkillable at certain points. You don’t find out until AFTER you’ve wasted all your ammo, but up until then your shots are still visually appearing to do damage and she still whimpers. Really dumb design.


It’s new in the sense they have rebuilt large enough parts of it to fully justify giving it a new name. Certainly it’s very far removed from Quake. It’s not like they’ve been sitting on their hands for almost 30 years. But it’s not like they rebuilt it all from scratch, either; just the parts they needed to. Old code is still being used, and even new code still sometimes uses the old as a base. The most obvious visual example that comes to mind is the pattern they still use for flickering lights which has been around since the Quake days.

It’s a bit of a Ship of Theseus situation, but I think my point still stands: Bethesda doesn’t need an entirely new engine, they need devs who can (or more likely, need to give their devs time to) properly rebuild the parts that need it.


No, they need a competent dev team. To this day, Valve is using a game engine that is, at its core, the Quake engine from 1996. Goldsrc? Source? Source 2? All increasingly heavily reworked versions of the Quake engine. And they can use it for everything from Alyx to Dota 2! If Valve can do it, why can’t Bethesda?


And here I was just reading that AMD GPUs showed much better performance in Starfield. Maybe it’s because they’re just not rendering stuff at all lmao


Xbox emulation looks underdeveloped compared to PlayStation and Wii, but from what I can tell Xenia has come a long way in the last couple of years. If you’re willing to give it a go, you could try ripping the games off your discs and just play on PC