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It’s a decent game but a terrible one if you are comparing it to the original Overwatch.

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deleted by creator

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Because despite the bitching it still has a very respectable user base, at least purely looking at the Steam stats:

Fubarberry
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That’s honestly not that good, when games like CS2 are regularly pulling 2million+.

According to 3rd party websites (that may not have accurate estimates), Overwatch 1 had between 600k-1mil peak concurrent players through a lot of 2020/2021. One of those same websites now says that OW2 had about 140k peak players today when combining all players on all platforms. So it would seem there’s been a huge drop in players.

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CS2 is top of the pile, there is very little that can fairly be compared to it.

Fubarberry
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I think Overwatch 1 at it’s peak could be compared to CS2.

rigatti
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Keep in mind that a large portion of players don’t have it installed on Steam and use the Battle.net launcher instead (like me).

Fubarberry
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Right, that’s why the collective play amount is ~140k when the steam daily is only ~30k

rigatti
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Ah, if only I could read more than one sentence at a time…

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Also, the game is on consoles too with crossplay

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910M

Do we know it’s average playerbase back when it was still overwatch?

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910M

No pretty sure it was Battle.net exclusive

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In my opinion, anyone saying OW2 is worse than the original is saying this for personal reasons and not trying to be objective. OW2 is, in my experience, much more balanced than OW1. Many of the more frustrating aspects of the game have been fixed or removed, and most of the characters added since OW1 seem fun to play and not frustrating to play against.

There are very many valid criticisms one can make of Blizzard. The history of being a shitty workplace, the objectively awful decision to make OW2 a sequel, the treatment of Jeff Kaplan by execs, the monetization, and probably more. None of those criticisms (except monetization to a limited degree) have anything to do with whether or not OW2 is a bad game or not.

But I’m speculating since the person you responded to has not elaborated on any of their views.

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I agree with you. Even though they’re still not the kind of game so would play regularly, Overwatch 1 was extremely annoying to play with all the stuns, freezes and more. Overwatch 2 toned down and removed most of these which made it actually somewhat enjoyable.

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Ehh I disagree, I played consistently ow1 for years and ow2 just wasn’t as good.

I mainly missed tank synergies. Without it the game just wasn’t the same. The other tank changes were just insane too. And I preferred the full 6v6 experience.

Then they had to go an monetize the shit out of it, when I already paid for the game! The last straw was either paying for new characters or grinding like hell.

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The tank and 6v6/5v5 has been heavily discussed, recently devs made a long devblog about it. I can kinda see where you’re coming from, I think, but between balance/queue times/the average player (of which there tends to be more of when you’re with 5 others instead of just 4) it seems to me like 1 tank works better in practice even though it struggles when compared to the ideal world+nostalgia goggles.

I was very pleasently surprised not disappointed by the monetization, like uncompleted weekly (battle pass -primary method of profression) challenges carry over, so in theory you can do all weekliesduring the last week if a battle pass. also aren’t the new heroes available if you play just a few matches?

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I honestly though I would get used to it, like the forced 2-2-2 comps which I initially disliked, but I never did. It just made the game feel like too much more like a pure fps. And it not feeling like that was what made it unique.

In my experience all the que times were fine as 2-2-2 even when queued as duo dps

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I don’t mean to be a dick but without giving actual reasons all you’re saying is “I preferred ow1”, which is kind of what my original comment was referring to. Tank synergies is definitely something that was lost with ow1, rein/zarya and dive comps were very fun and definitely something I miss. But it was also a major source of balance issues and player frustration.

Two tank team composition was a consistent balance issue and severely restricted the design of tank heroes. Sigma is a really fun and interesting hero, but when he was added overwatch entered a prolonged two shield meta which was incredibly boring. The devs added a cool hero, and he made the game worse. Not only did he make the game worse, but there was no obvious or easy solution, because sigma wasn’t the problem, two shields was the problem. In my opinion that exemplifies how bad of an issue the game was facing and justifies the changes made.

There’s nothing wrong with preferring ow1 but the person I responded to called it “a terrible game compared to the original” which is just blatantly incorrect in my opinion.

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He did give reasons. Can’t you read?

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Why? I played OW from beta, stopped playing after all the shitty workplace accusations came out, then played again for 10 or so hours last month.

I didn’t play much competitive (in my recent sessions) but the game seemed like it was in a pretty solid place. The only “major” issue I can think of is that the tank role is incredibly important, which creates a bit of a toxic environment where people are scared to play tank because they get flamed if the team gets rolled. But I think the downsides are worth the benefits, with tank being so important it’s become the core that the rest of the game balances around. Healers have more agency and dealing damage/contributing to elims is a vital part of the role. A lot of the frustrating/cheesy aspects of the game have been removed, scattershot, damage-doomfist, mercy 5-man-res, goats, double shield.

Again, I took a long break from the game, but before that I clocked a lot of hours in competitive. Personally the game feels about as balanced and enjoyable as it’s ever been.

Obviously the monetization is gross and that entire side of the game sucks now but that’s an entirely different conversation.

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