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Nobody’s teaching these companies any lessons. They keep using Denuvo because it works, and the games keep selling because the number of people actually bothered by it is pretty small.
Source needed for it actually working to reduce piracy. It’s possible, but I’m gonna need sources since we know from history that simply providing a better product does more to increase sales and reduce piracy than anything else. People are willing to pay when they get their money’s worth. The ones that don’t, weren’t going to pay anyway, so there’s no actual lost sale.
It just makes the bean counters feel better and help justify their position.
Look at when games get cracked, it’s very rarely prior to release
That only goes to show that that most of the people capable of cracking a game aren’t privy to most pre release channels. First day buyers and pre order simps most likely wouldn’t pirate the game at all.
The fact that there currently is no one cracking Denuvo? Empress was the only one cracking and posting new denuvo releases and they’ve been completely silent for months(possibly over a year? I forget). The only other people cracking denuvo lately are a DRM developerdoing so for the challenge(and not releasing the crack, because they’re a DRM dev…) and like one other guy cracking much older versions of denuvo.
Yep. Most people have no spine, or even care about it. Whatever, I can waste my time and money on other games. It’s not like there’s a lack of them out there, even outside of Denuvo, EA & Ubisoft.
I think most people aren’t even aware of the different forms of DRM and whether or not their games use them. For the majority of players, there’s no discernible impact to their experience so they have no reason to question any of it.