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Currently in pre-production at Bethesda Game Studios, the acclaimed developers of Skyrim and Fallout 4. The highly-anticipated next chapter in the iconic The...

A modern engine probably wouldn’t hurt.

If it does not have similar levels of moddability then it will absolutely hurt.

mox
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61Y

I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.

DarkThoughts
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41Y

That’s a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can’t just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.

@[email protected]
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1Y

They already built their new engine. That’s what Starfield is using.

DarkThoughts
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71Y

lol, no. Starfield is still using the creation engine, which is based on gamebryo, which they’re using since Morrowind.

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-11Y

Correct. And they made a new version for Starfield. That’s all they’re going to use. Anyone that thinks they’ll ever switch engines is daydreaming.

DarkThoughts
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41Y

And the topic was about them making a modern engine.

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-21Y

You’re missing the point.

DarkThoughts
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51Y

Dude… You are the one missing the point here. lol We were talking about them making a new actually modern engine, instead of sticking to their old gamebryo trash heap. And then you come along, claiming that they already did that, even though they literally did not. Please stop playing daft.

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61Y

It would be nice if the game speed and physics interaction were not tied to a inconsistent variable such as frame rate. And it seems that the more they pile on the gambryo engine the less receptive to modding it gets. But i can also accept that the cracks in the games that grow over time may not be the engine, but Bethesda prioritizing MVP centric development over hammering out the problems. Modders are carrying an auful lot of load to even get the games running.

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11Y

Agreed on all points.

mox
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That’s a years if not decade+ long project though

Yep.

You can’t just stomp a new game engine out of the ground

I don’t know what you mean by that, but creating new game engines and migrating from one to another have both been done before.

Is either of those tasks fast or cheap? Of course not.
Are they worthwhile? Sometimes.
Are they possible? Absolutely.

especially not […] if you want it to be as moddable as their current one.

Well, I can understand why you might assume that if you don’t have a lot of experience in software development, but it’s just not true. Making an engine that allows for very moddable games is mainly about planning for it during the design, and either building good tools for the game data or publishing the specs so other people can. It’s not arcane magic.

(And for what it’s worth, while Creation Engine is quite moddable, it has enormous room for improvement in that area. Actually working with it can be a very frustrating experience.)

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11Y

Not if they simply use the latest Unreal Engine.

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21Y

I think we’re only ever see a new engine once Todd is no longer part of the company. Because the quote him out of context ‘it just works’

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