The studios behind these mega hits spent more than a decade iterating on their favorite design ideas until they went supernova.
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You need to touch grass I think.

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slurpyslop
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if you respond to “touch grass” with anything along the lines of an imperious “hah what fallacious and illogical reasoning” while pushing up your glasses on the bridge of your nose like an anime villain, then yes i think it might be meadow time for you

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I know this is tangential to the argument at hand, but you guys reminded me I really need to touch grass, I’ve been buried in way too much work. I think I’m going to drive out to the coast and stare at the waves for 30 min today.

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Somewhere along the way I lost the verve to argue about this kind of thing. It’s not that I can’t, I just don’t care anymore

Edit: The guy below me has a valid point. Ignore this comment.

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Then why are you here, trying to start arguments?

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Releasing a perfect game that doesn’t have any bugs isn’t what the article is about.

It’s talking about teams that have honed their craft over many years of developing titles they cared about working on and investing in continuous improvements, of which both Arrowhead and Larian have done.

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Most devs are passionate about their work, but the point is that the company around them needs to give them enough time and flexibility to make something great. Diablo 4 didn’t have that, but BG3 did (I can’t speak to helldivers because I haven’t played it enough yet).

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It’s almost as if it’s not so simple to just make statements about how to make good games

slurpyslop
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you can be incredibly passionate while still having mbas breathing down your neck

if you don’t think there was a ratio of developers to neck-breathers of at best 2:1 at blizzard you have more faith in their internal management than me

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quite a few bugs

Those are a feature.

boletus
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It’s using an ancient discontinued engine. Hopefully we see improvements with time

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yeah but ultimately it doesn’t matter because the end product is good on the whole

i feel those kinds of details are exactly what meddlers would want to meddle in, when the entire argument of the article is that the game manages to be good on the whole not despite its lack of meddlers but because of it

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