The studios behind these mega hits spent more than a decade iterating on their favorite design ideas until they went supernova.
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Most devs are passionate about their work, but the point is that the company around them needs to give them enough time and flexibility to make something great. Diablo 4 didn’t have that, but BG3 did (I can’t speak to helldivers because I haven’t played it enough yet).

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It’s almost as if it’s not so simple to just make statements about how to make good games

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