Releasing a perfect game that doesn’t have any bugs isn’t what the article is about.
It’s talking about teams that have honed their craft over many years of developing titles they cared about working on and investing in continuous improvements, of which both Arrowhead and Larian have done.
I think you and I have different definitions of a role-playing game.
Personally, the idea of using persuasion or deception to get out of what could have easily been a fight is way more interesting than simply running around getting into fights.
Is this a collection you made with r2modnan or in the workshop? Mind sharing?