The studios behind these mega hits spent more than a decade iterating on their favorite design ideas until they went supernova.
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Releasing a perfect game that doesn’t have any bugs isn’t what the article is about.

It’s talking about teams that have honed their craft over many years of developing titles they cared about working on and investing in continuous improvements, of which both Arrowhead and Larian have done.

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slurpyslop
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you can be incredibly passionate while still having mbas breathing down your neck

if you don’t think there was a ratio of developers to neck-breathers of at best 2:1 at blizzard you have more faith in their internal management than me

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Most devs are passionate about their work, but the point is that the company around them needs to give them enough time and flexibility to make something great. Diablo 4 didn’t have that, but BG3 did (I can’t speak to helldivers because I haven’t played it enough yet).

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It’s almost as if it’s not so simple to just make statements about how to make good games

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