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Cake day: Aug 20, 2023

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Ah, so managerial problems again who would have thought but that’s OK we that make the things can suffer a little more






Anti cheat (it’s actually anti piracy which is not possible also they oops sell massive data dumps for cash oops)


Of course, no unfathomably demonic corporate entity would ever choose to track users and target them like that, to for instance sell products with zero repressions due to a lobbying hate group bribing lawyers to make it legal


Yeah why would any mega conglomerate corporate entity want the most valuable and easy to harvest resource on earth



Yes, I have always thought about what it would feel with actual immersion, the kind that can only come from infinite content areas. An mmo role-playing server or similar games that have generative content. Now I think it will feel like it does with other content areas, such as if you don’t complete all levels of a game like candy crush, that it has a different taste than something with “technically” infinite content. If the type of player whose enjoyment is immersion based it has major potential once context issues for local models can be improved.


Makes sense, that’s what I was referring to. What kind of interactions are you thinking that you would enjoy to have? As an example. (sorry if it seems strange to be asked, I’m a game designer and these things are very interesting to me :))



Idk why you are downvoted. It’s sad, tragic even, but your comment is interesting and I wanna know how you think about generated content. Do you want infinite immersion?


Who the actual fuck do you think wants to play cs on a motherfucking steam deck? And again, you of course target your own machine first for a pc game. It’s how 99% of all editors work. Why would you try to argue something that you don’t know how it works?


No. Development occurs on windows machines, so this is where they deploy. It’s essential for a studio to work on core mechanics, gameplay loop and feel. It’s obviously going to be steam deck day one.




No. I work as a game designer, and I can just straight up tell you that you are dead wrong. Ideas have both quality and value, and they interconnect to make the backbone of interactive experiences




Because he didn’t make the idea or hone it into a game. So much of a game design is just trial and error


Yeah because you are also a taker instead of a creator. If you knew how ideas are born you would also feel disgusted




It’s almost as if it’s not so simple to just make statements about how to make good games


The people that would implement dlss work on content for the game, as I said. Content needs programming. How are you months into not understanding this very simple fact


Relevant as you spent months asserting they don’t

At arrowhead the tech works content too.

They don’t make content.

Nobody has pretended that.

They work to make content

You program so many things that are content

Good luck with your head


It’s not that wierd or hard to get dude. For a teen maybe. Please get real. You talk about the indoctrination, that’s what explains some of the wierd reactions. That and teens. It’s a super clear tone you see immediately in the opening cinematic, and not hidden in text lore on the map. It’s humor, joking about very serious things as the backdrop to a coop shooter. Not a wierd place for a game to be in any way.


Dopamine levels can measure that effect, it is neither the cause or effect. It is like saying the salt in sea water is the active ingredient making fish live. Only certain fish, only one of the things required, and so on. “it” does not have influence on behaviour, “it” is a chemical used in many different parts of our brain, for instance used to keep us breathing among many other things also in animals and even plants, not affecting their behavior in any way.


Dopamine is a signal substance that is present in several places in the brain, and animals, doing different things in different places. It is not as simple as an exploitable chemical that is enabling this or even involved in the behavioral studies targeted and implemented by gambling companies.

Many things in life is exploitative. The plastic in almost all your utility is designed to break so you have to buy new products. The insurers are purposefully hiding clauses to steal from actual people in distress, at the moment where they lost everything. Oil companies astroturf and lobby to keep the transportation and air quality at this unsustainable level just to make even more money when they already have most of the money in the world, enough to buy whole continents, just lying around in Panama.

Music, film, and other forms of art are the few places where the consumer is more actively engaged and sensitive to being exploited, yet it is also the space where that just doesn’t fly. The gambling area is the most interesting place to view these moral questions in. Why is it okay that their entire business model is to work around regulation as much as possible to reach those most vulnerable in society to take their money?

Games with exploitative practices are going hard out of fashion. The people that engage with those systems unhealthily is the same people that are gambling addicts.

To me it’s just very easy and obviously best to use policy involving support networks and social safety nets to protect people rather than using prohibitive regulation and hope that soulless corporations will ever grow artificial moral spines. These psychopathic global machines will never be human or act human ever


These are enormous classics, made by small studio is not the same as unknown game. Sold much more than many triple a games, this is a very dry weak take


They literally steal money. That’s your problem, you think they are following your rules and swallow that they are engaged in conduct that is okay without scrutinising it in the least because it would be a real hassle and you know nobody would deal with it anyway. Because this is the only way to make a difference. I am a game developer, I know the industry, the bastards in these mafia cells are straight up stealing. Nobody creative has any choice. Nobody has a fucking supply shortage. Creatives are being abused, I want to only participate when I can be assured these insane practices are not involved. It’s not capitalism it’s pure greedy crime



I won’t stand for it, it’s just not worth it. There’s other fun games that don’t associate with mafia scum. I dislike how they steal money and consecutively contribute negatively to humanity


They have an option to not work with scalpers We all have an option to piss on them and I choose to do it


I could get the game for free, the mtx for free, and could want to play it, and would still never do it, because of how stupid this is. Sorry studio artists, your work is forever tainted for the choices of your owners. It will never shine through their dense immoral greed of your masters.


Everyone in a studio contributes to make a game, it is very uncommon to have tech that works only on render or engine. Hope this helps!


I halved my pay and never regretted it.

But I’m not working for big studios that would probably not have the same benefit


Incorrect. Dlss is a hardware graphics layer and is not implemented more than calling an api.

Tech do many other things in a studio

Including gameplay coding, render engineer, etc. In small studios one engineer can do everything.

Att big studios, you still don’t have someone working only with render apis for the engine because you have an engine team, most often not in your own studio. If it is in your studio that team is also not only working on render api calls

Hope this explains it to you, you can stop guessing how it works. I know better yes because I am those people. You forget you are the one guessing


No. I am a game developer. Many tech help a lot with implementing content. You made an educated guess and it was wrong. Own it or be a child about it, I don’t really care at this point. This is more for anyone that actually do want to know