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Metal Gear Solid V: The Phantom Pain

I have this tendency of just playing stuff I already know and don’t enjoy most new game for like six or so hours while I have to „learn“ them - exception are simple things like platformers or racing games where it‘s crystal clear what to do.

So I have finally decided to really sink my teeth into MGSV and after the warm-up phase, I now can‘t put it down. It‘s crazy how good it looks even nowadays while spitting out triple digit fps at 4k on reasonable hardware. Also 60 fps on the Deck native at high settings. Mindblowing.

I approached the game wrong at first. I‘ve learned that I should be crawling when I think crouching‘s enough, and crouch when I think I can walk lol, also judo throws are more silent than whispers.

I‘m inching towards 100% completion. I liked side-ops and the open world more than any main mission. Main missions always felt too stressful with super human ninja zombies in some of em as well. And fuck „A Quiet Exit.“

Side-ops and the open world really let the games’ more fun mechanics shine for me. With like 120 hours for 100% I also think it has a good length. It‘s starting to wear itself off a bit and it‘s almost done, so it‘s not overstaying its welcome for me. Honestly? A masterpiece.

Although… for me the story was barely holding it together, just wild stuff that made me go „wait what“ more than a good number of times.

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31d

If you like the open world free roam stuff, I cannot recommend the Infinite Heaven mod/mod framework enough.

Owl
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Main missions always felt too stressful with super human ninja zombies in some of em as well.

How did you pass those ? I quit the game because of the “let’s put almost unkillable super zombies with superhuman senses in this stealth game” and make missions that quasi require you to fight them upfront/flee from them

I’ve been stuck at mission 16 for two years now, can’t find the fulton specialist in previous missions (even with guides) and can’t flee from the zombies

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I run and pray. The fulton trick sounds easier though.

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For clarification: You gotta press a button to hold onto the fulton when you do that (there‘ll be a prompt), or else you‘ll just slide off lol

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I did it with the fulton trick: fulton the truck at the airport, then sprint like crazy to a cargo container, climb it, fulton it and fulton myself out with it.

If you‘re willing to give it another shot and have problems finding the „transport specialist“ hostage in mission 10: I‘ve read that there‘s a guard at the oil facility in mission 13 who has the skill as well. You can just sprint through the savanna to the facility and ignore all enemy bases, look for the guard, whack him, fulton him, wait a few seconds for good meassure, and then „Abort Mission (Return to ACC)“ and the guard should be in the brig regardless (doesn‘t work for hostages for me for some reason). That‘s how you also do the mission tasks without seeing the mission through to the end every single time. Or you could just finish the mission proper if you like.

Later you can fight the Skulls with a rocket launcher with a few upgrades and whatnot, but it‘s not very fun… Maybe you can do it now already and drive the truck out of the hotzone. I’d rather go get the specialist to upgrade fulton if I were you though. The upgraded fulton is mandatory later on anyway.

Anything „Skulls“ was my least favorite part of the game, the mech fight wasn‘t great either. If stealth is not an option, my fun nosedives.

Owl
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22d

I didn’t know about the second transport specialist, thank you for pointing it out ! Youtube tutorials only mention the mission 10 one (I’ve already tried to extract every prisoner in that mission, he wasn’t in the lot)

Hope you have more luck with the guard. Keep in mind that fulton’d guards stay in the brig for a while until they decide to work for you, and the timer only progresses when you‘re in the game (also when you‘re just sitting around in the ACC).

Another heads-up that might save you a headache: Don‘t do mission 25 unless you‘re prepared to rush a couple missions in a row (including one with our beloved Skulls).

Owl
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32d

stay in the brig for a while until they decide to work for you

Duuhhhhh it might be that. Damn you Kojima, you and your weird design decisions in your otherwise amazing game !

I’ll keep in mind the thing about mission 25 (forced “not going back” missions without forewarning are another design element I don’t like xD), thank you

It‘s not that you can‘t go back… you‘ll understand once you‘ve done it lol

Owl
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Am scared boss 😬

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