Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages.

Now if only they could more clearly communicate when games are playable offline.

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I do agree with the part where software moves, dependencies yada, yada… I’m a developer myself.

But… this is different. They eliminated a perfectly working game, where they didn’t have to invest a minute of labor to get it working on Linux. The only thing they had to provide was the .so-file (for EAC) when publishing to Steam… Valve did all the work to make EAC compatible on Linux, yes, on user-level… but still… it fucking worked.

Punishing an entire userbase, because other assholes (assumably) used Linux for cheating is discrimination. Even if there were no cheaters at all… it’s still discrimination… because it used to fucking work.

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Oh no, I totally agree with you that this is gross behavior - I just think your rule is too broad.

So we need more focused rules and mechanisms. I think disclosing anti-cheat on the store is a good mechanism, I think forcing them to provide previous releases is a good rule. That obviously doesn’t cover nearly enough, but in the current gaming environment I think it’s a good start

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