Let me be the first to send a “thank you” in return to the people who always advocate for Matrix and similar open source alternatives on here without acknowledging that performance, UI and on-boarding with those are just absolutely awful compared to Discord, and that is not because performance and UI on Discord are great.
The point isn’t to say America doesn’t have smart and educated people but that America would need additional smart and educated people to do all the things Europe is doing currently and America is not. The same problem would be exactly identical in reverse if you wanted to reduce a world where Europe imported half (lets simplify a bit and ignore everyone else’s contributions from other parts of the world) of the high skill products from the US and produced half domestically and now suddenly wanted to switch to doing it 100% domestically.
Where would the US in the current anti-immigration (and anti-education for that matter) political climate get high skill and high education people who can have their pick of any country in the world if they want to uproot their life at home at all? Not to mention in numbers that replace essentially every high skill and high education job in Europe?
And no, it doesn’t really help that you only need to produce for the domestic market because you can’t half write a piece of software or half invent a drug if you only need it for half the people.
At this point you couldn’t pay me to use VR. It has had many years to prove that it is just objectively a gimmick without any sensible way to use it for the majority of games and where you can technically use it the UI just sucks. Meanwhile many other games have proven that you just don’t need VR for immersion, its main claim to usefulness.
So the console that has been around for longer and has more units out there in absolute numbers has more games with more than absolute number threshold copies sold than any other console? Is that really surprising?
What about games sold normalized per month and per unit? And how about excluding potentially included titles? And how do you count F2P games that aren’t technically sold?
I am not necessarily saying the Switch isn’t successful, just that these ways of measuring it are strange.
I remember leaving mostly because I realized that I was watching the third generic New England super-natural series where the family moves back to the town the parents (or at least one parent) grew up in, the kids discover something mysterious and then it turns out it is linked to their parents’ past. And they were all so boring I stopped after one or two episodes.
How about checking scripts for decent quality before throwing lots of money at the production of an entire series?
Well, sure, but there are limits. In e.g. a game like Dwarf Fortress you could probably add hundreds of different production chains and professions without running into too much trouble of individual players keeping track and using all of them. If you added maps each requiring one of dozens of different tactics or strategies to a multiplayer shooter it wouldn’t feel like a single game any more and would probably just splinter the community into groups where each just plays one or a few of those maps.
Works fine on PC with an ad blocker and at least there you aren’t relying on YouTube keep any promises.