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Cake day: Jun 11, 2023

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Works fine on PC with an ad blocker and at least there you aren’t relying on YouTube keep any promises.


On the other hand exclusives really just make everyone else who isn’t so easy to manipulate hate your platform.



“easily”, I guess console players are used to the pain.


Maybe but I don’t see that as an argument that will be compelling to many of the less involved parents. Most people don’t even see how their own data can be used to harm them, much less data on how their kids behave in games.


Let me be the first to send a “thank you” in return to the people who always advocate for Matrix and similar open source alternatives on here without acknowledging that performance, UI and on-boarding with those are just absolutely awful compared to Discord, and that is not because performance and UI on Discord are great.


Yeah, tried Matrix a few time and it is honestly just unusable, even for myself, never mind convincing other people to join it.


And if it was about being the most recognizable I might agree but the influence on other games or even media in general was relatively limited.


Minecraft might be a good contender in terms of spawning the survival genre and also having so many mods used to pioneer entirely new game modes and even having a major part in machinima and Let’s Plays and such things on Youtube.


Apart from a few rather mediocre movies and a few orchestras playing the theme tune what did you have in mind there?


But Palworld is still literally one of maybe half a dozen other games remotely like Pokemon.


But it barely influenced any other games. The genre of creature collector games in this style is quite small.


The point isn’t to say America doesn’t have smart and educated people but that America would need additional smart and educated people to do all the things Europe is doing currently and America is not. The same problem would be exactly identical in reverse if you wanted to reduce a world where Europe imported half (lets simplify a bit and ignore everyone else’s contributions from other parts of the world) of the high skill products from the US and produced half domestically and now suddenly wanted to switch to doing it 100% domestically.

Where would the US in the current anti-immigration (and anti-education for that matter) political climate get high skill and high education people who can have their pick of any country in the world if they want to uproot their life at home at all? Not to mention in numbers that replace essentially every high skill and high education job in Europe?

And no, it doesn’t really help that you only need to produce for the domestic market because you can’t half write a piece of software or half invent a drug if you only need it for half the people.


You mean into the racist shit hole that is extremely anti-immigration the US is becoming?


Honestly, the US doesn’t have the high skill workers to copy all the stuff actually worth patenting from Europe.


Not even just art, they are also just stupid for the most mundane types of software problems too, the kind that everyone would do the same because there is just an obvious solution to a simple problem if it wasn’t for idiots patenting the obvious solution.




At this point you couldn’t pay me to use VR. It has had many years to prove that it is just objectively a gimmick without any sensible way to use it for the majority of games and where you can technically use it the UI just sucks. Meanwhile many other games have proven that you just don’t need VR for immersion, its main claim to usefulness.



Which presumably means whatever last minute critical bug they discovered is not fixed in those physical copies and likely some others aren’t fixed either.



More likely they just won’t bother putting any effort into preventing their AI from copying the badge.


You mean the regulations that force public companies to prioritize shareholder profit over all other concerns?



From the perspective of a PC owner you sound like you are stuck in the 90s or early 2000s, back when you needed extra shelf space for physical game boxes at home.



Well, to be fair when it comes to not understanding that their law doesn’t apply world-wide Americans are also right up there in the top ranks.


From my reading, it’s the latter. The patent seems to try to monopolize the idea of throwing an object to catch a monster. Which has been done so, so many times before.

Including but not limited to RL millenia before videogames were even invented.


And with a male protagonist you lose all the “I don’t want to stare at a guy’s ass for an entire game” demographic.


Is reading RSS feeds on your PS3 a good substitute for playing PS5 online?


So the console that has been around for longer and has more units out there in absolute numbers has more games with more than absolute number threshold copies sold than any other console? Is that really surprising?

What about games sold normalized per month and per unit? And how about excluding potentially included titles? And how do you count F2P games that aren’t technically sold?

I am not necessarily saying the Switch isn’t successful, just that these ways of measuring it are strange.


I remember leaving mostly because I realized that I was watching the third generic New England super-natural series where the family moves back to the town the parents (or at least one parent) grew up in, the kids discover something mysterious and then it turns out it is linked to their parents’ past. And they were all so boring I stopped after one or two episodes.

How about checking scripts for decent quality before throwing lots of money at the production of an entire series?


I do enjoy game mechanics that interact in emergent ways that weren’t fully planned out by the developer in games like Dwarf Fortress.



I wonder how many trillions of floors Diablo 1 had if they had used this weird way of marketing No Man’s Sky uses.


What is stopping them from reintroducing those requirements in the future?


I am honestly surprised about this. I sort of assumed that whole sector had been at zero for at least a decade.


No, that is generally what we refer to as hardware. Arguably the whole point of the term software is to refer to the bits that aren’t physical in the overall system.


Well, sure, but there are limits. In e.g. a game like Dwarf Fortress you could probably add hundreds of different production chains and professions without running into too much trouble of individual players keeping track and using all of them. If you added maps each requiring one of dozens of different tactics or strategies to a multiplayer shooter it wouldn’t feel like a single game any more and would probably just splinter the community into groups where each just plays one or a few of those maps.