Gunfire Reborn is a looter shooter with an Asian aesthetic and a short, but extremely replayable campaign, which runs for less than an hour. It supports four-player online co-op, but this time, I was running solo. In short, it’s the full Borderlands experience without the questionable writing and Randy Pitchford.
You travel across multiple lands to purge the corruption (an ARPG classic), fighting terracotta soldiers in their crypts, sniper birds in the desert, samurai fish at the shores, and polar bears up in the frozen mountains.
Within the past few years since exiting early access, Gunfire Reborn has had seasonal events, like Path of Exile’s leagues, adding a bit of extra spice to the campaign. The fourth season (Star Link) started just a few days ago, so I thought it was a good time to get a run in with a character I wasn’t familiar with.
In the head video, I’m playing as Zi Xiao, an owl who commands the stars with cards. I’m using Golden Bow, which deals immense amounts of single-target damage but is terrible with dealing with large packs of monsters. Good thing Zi Xiao’s abilities can make up for it! With the best cards, I call the stars to strike down an area in front of me.
Oh yeah, I somehow managed to get more than 100% accuracy in this run. I wonder how the game is counting that.
Gunfire Reborn is transparently inspired by Borderlands. It features the same three core elements of Borderlands: fire, corrosion, and shock, and has the same focus on scavenging for weapons. One difference is that it relies on mechanically unique weapon designs, compared to the part-by-part weapon generation system that Borderlands has. Still, like any proper ARPG, there are piles of modifiers that can appear on any item.
Why not try…
Yeet.
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By the way, my main is Qing Yan, the other bird boy.
Melee enjoyer, I see! My fav is the turtle guy.
Dual wielding big hippos is my most favorite thing to do in gunfire reborn.
Good old gunzerker gameplay