Saber Interactive confirms that Warhammer 40k Space Marine 2 will not include Denuvo or any other anti-piracy DRM when it launches.
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Modder here. Denuvo has absolutely no effect on modding. Steam DRM checks the integrity of the executable and also crashes on breakpoints. That said, it’s easy to remove with Steamless. Memory hacks work fine.

Edit: However, Space Marine 2 is going to use EAC, which is a kernel-level anti-cheat which prevents any modding short of utilizing or creating private hacks that may involve rogue system drivers.

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Dammit, EAC may be an issue on Linux though. It’s kinda hit or miss whether a given developer will take the extra steps, particularly given the conflicting sources on just how complex it actually is. According to Valve, it’s a checkbox and dropping a file in your depot. Others claim it would require an Epic Online Services version of EAC, with all the baggage that carries, including potentially rewriting a whole chunk of your code.

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I had read they have confirmed the game will be coming to steam deck shortly after, so I assume this will be working on Linux day one. I play on Linux and enjoy Warhammer so will be purchasing this game with that assumption.

Edit to include a link to the article I had read: https://www.gamingonlinux.com/2024/08/warhammer-40000-space-marine-2-will-get-steam-deck-support/

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Hard disagree on denuvo. If it’s no problem for you then you must have tons of experience in re. Which puts you into some 1%-ish group. Depends on the type of mods you do of course.

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I do have the experience but if you attach a debugger to a non-Denuvo or a Denuvo game, then have any hacker/modder come into the room and look at the code, manipulate it or inject new code, they won’t notice the difference or face any obstacles.

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