“And if you gaze for long into an abyss, the abyss gazes also into you :3.” - Nietzsche

  • 0 Posts
  • 39 Comments
Joined 2Y ago
cake
Cake day: Jun 12, 2023

help-circle
rss

It will always be “bluey-skibidi”


accelerate the velocity of development

Honestly I believe them. Because velocity is a vector, development going directly backwards at an accelerating rate is in line with what they said.


But that whole argument follows the logical fallacy “whataboutism” to downplay X because Y and Z also do bad things. Just because you perceive something to be in line with a standard baseline of corporate shitiness doesn’t mean it’s not worth criticizing.

As for individualism, it’s no secret that lemmy is somewhat left leaning which contributes to the general vibe. From my experience there is a lot more nuance and depth to the discussions that happen here when factoring in population size compared to other similar areas of the internet.


I disagree. Nintendo isn’t just some company that has legal beef and comparing their shitiness with Blizzard’s is like comparing apples to oranges.

Nintendo is a litigious bully and patent troll that has a long, long list of hurting the fans that love their games. They don’t just settle for cease and desists, they historically ruin people’s lives (see Gary Bowser). What feels even worse about Nintendo is the complete misaligned of their product/ brand vs. how they treat fans. You can point to similar companies like Disney and I say that yes, I would happily cheer on any misfortune that comes to them with the same fervor as Nintendo.


That’s like whining that everyone hates Blizzard or Ubisoft because of some hive mind mentality. Could it be that maybe it’s just a commonly hated company based off their unethical actions over the last 10+ years?


I don’t want to advocate for shoveling money into any company, but if you could sell your steam games it would screw over indie devs in a big way. Many games made by small studies or one person don’t have as much content as AAA studies and would be far more prone to a small handful of copies being distributed back and forth on the used market instead of each being a sale that goes to the developer.

Some devs would see a drop in sales as much as 90% and I just don’t think it’s worth it to shoot the gaming industry in the foot like that.


Also it shows a lack of empathy. 9/10 times it’s not that the client is dumb, but that they’re unfamiliar with processes, recieved conflicting information, have other requirements you don’t know about, have personal things going on, or an endless host of other factors.

It could even be that you didn’t do your job properly in explaining or walking them through. Like if I was a customer and the client-facing representative was so fragile that he’d blow up in my face over a minor inconvenience, I probably wouldn’t feel comfortable asking for something explained a second time.


To me, it wasn’t so much about each DLC making a huge impact or the story being amazing. It was more about already playing the game to death and then gaining access to more content to explore. Kind of like eating a delicious cake, still being hungry, and then finding another slice of that cake that was sitting out all day.


I would argue that all the fo3 and oblivion DLC were decent. Some obviously better than others, but they weren’t just soulless cash grabs. They had effort go into them, and were fairly new into the DLC space so some trial and error is to be expected. They had a pretty good amount of content for the price relative to the base game, compared to the starfield DLC/ current AAA norms.


Yeah, sometimes it’s not about finding the “perfect” solution, but taking 100 small steps that each move things in the right direction.



Many words come to mind when i think of EA and “thoughtful” is an antonym of most of them.


I wouldn’t defend cdpr’s shit but cyberpunk has been an objectively good game for years. No amount of hating the launch, company, or external factor will change that.


Also Tom and Will are both Scientologists (or were, I don’t keep up) so that part at least cancels out.


Last epoch is sick! I don’t play it as much as PoE as it doesn’t have the same longevity to me, but it’s a wonderful game. You can tell LE devs were fans of Diablo 2/ PoE from the way it plays, but it still manages to innovate in it’s own way.

I like that between LE, PoE, and GD, none of them feel like clones of each other and have enough differences that i can get a new experience from each. Although as another commenter mentioned, GD is a bit rough around the edges.


As a big ARPG fan, I saw that coming a mile away. I never purchased it but D4 just didn’t seem to have anything to offer the genre compared to the likes of PoE, Last Epoch, Grim Dawn, etc.


I think it’s that 10 years is a long time, it isn’t when it comes to something we love. A truly loved game is a game you’ll want to go back and play 20+ years later. 10 years is when games just start feeling nostalgic.




People think you can slap on an “in development” sticker to anything and absolve it of all criticism.



People can argue whether it’s as good as the previous fallout games, but it was in no way a failure. I quite enjoyed it too, and it being not as good as 3 or NV doesn’t mean it’s down in the gutter with 76.


Maybe when StarCraft 2 came out or the first couple years of Overwatch. Although in hindsight they were doing some pretty un-legendary things behind the scenes.



I have 60 hours in and just got to the temples. There’s a ton of things to do. I’ll probably get 100 hours into the base game and then many, many more hours from mods.


There are still good AAA releases, it’s just that 95% of AAA games are not worth the price.

I would argue the old business model still works, it’s just that most AAA games studios don’t follow that model anymore. Back in the day, a full priced game didn’t have DLC or MTX, was an actual complete game, and focused more on the fun than the profit making. Games tried new ideas, they innovated instead of chasing whatever fad is popular at the time. It’s the modern AAA game business model that is the problem and doesn’t work anymore.


The somewhat niche ARPG space is already competitive enough in strong game design with the likes of PoE, Grim Dawn, and Last Epoch for subpar games to make it long term.


Another lazy iteration of a yearly sports game with massive glaring issues? Colour me shocked, surprised, and astonished.


That’s false, the mistakes are part of the experience.


Halls of torment is really fun. Not only can you keep unlocking stuff for a long time, you can run multiple different builds on each character to keep things interesting.


It wouldn’t feel right if it didn’t have the exact same bugs as the last 4 Bethesda releases.


Damn, and I i was actually excited for this game. Oh well, maybe in a couple years they’ll remove it and then it can be seen a viable product.


We just don’t understand the 5D chess he’s playing. /s


He should just skip a few steps and legally change his name to XxX_MuskyBoi420_XxX


What do you mean, AAA games expand upon the formula…

When small indie studios create unique smash hits and then all we see from AAA studios are clones of that game with more monetization. If that’s not capitalist innovation, then I don’t know what is.



I thought it was decent but fable: the lost chapters was the game for me. I loved the hell out of that game.

chicken chaser!


The second recommendation is for the fan expansion “Slay the spire: downfall”.


Definitely Starfield from this weekend. As an ES/ FO fan who adores sci-fi, Starfield is definitely at the top of my list.