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According to UESP, Oblivion had

  • Orrery: A few spells and a player house with a fetch quest attached
  • Wizard’s Tower: a mage player house with a few spells and a fetch quest
  • Thieves Den: A few spells and items and a very small dungeon
  • Mehrunes’ Razor: Decent sized dungeon to get a dagger
  • Vile Lair: A few spells, a player house, and a fetch quest
  • Spell Tomes: Literally just spells
  • Fighter’s Stronghold: A short dungeon and, you got it, another player house

Then we have Knights of the Nine (really mediocre) and Shivering Isle (arguably the best DLC Bethesda ever made)

Oh. And…

MOTHA FUGGING HORSE ARMOR!!!

People tend to be more favorable to Fallout 3’s DLC than I am (most are incredibly tiny dungeons but with a new tileset). I suspect in large part because Operation Anchorage channeled how amazing storming the memorial was in the base game and… I genuinely don’t know why people are so obsessed with flipping The Pitt. And Broken Steel itself was one of the worse examples of “We’ll finish the game later” of the era… and I played ALL the Blizzard games.

pancakes
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To me, it wasn’t so much about each DLC making a huge impact or the story being amazing. It was more about already playing the game to death and then gaining access to more content to explore. Kind of like eating a delicious cake, still being hungry, and then finding another slice of that cake that was sitting out all day.

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Then the Starfield DLC is just like that, it’s just more of a bad cake.

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Exactly. It is the same logic as “This game is great if you play it with friends”.

Different people have different tastes. EYE Divine Cybermancy is still one of my favorite games of all time.

But also? Guess what game I will point out is objectively bad and has massive amounts of jank and UX issues?

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Very creative game though, but player hostile lol.

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