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Cake day: Aug 19, 2023

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CEO is basically the executive authority of a company. The board decides whether the priority is to make as much money as possible or not.


Why though? Most non profits have a CEO, the power the CEO has can differ a lot, just like presidents globally.


This is why RTS shouldn’t focus on the PvP portion of the game. A good campaign and arcade is what Blizzard did and it worked. The greatest thing Blizzard ever ever did was to add in the custom map creator which was fully featured.


Fucking love Enter the Gungeon. My favorite rougelike/roguelite



  • Counter Strike
  • Factorio
  • Elden Ring

I don’t play new games a lot because I don’t want a Ubisofted ARPG game where you’re just riding an open world rail with grinding sessions in between or a generic AAA shooter with crazy system requirements. Horizon Zero dawn was pleasant play though even though it had the Ubisoft formula because.

Elden Ring was great though and I’ve heard good things of Black Myth Wukong.

I just want to have fun and experience some new fun game mechanics or with some fun exploration element or with a gripping story. Indie games satisfy my itch very well.

I’ll play the next GTA since those are genuinely just a marvel of modern technology with a story and exploration elements.

I’m now always looking for a game that’s doesn’t require 30h of filler grinding to complete. It’s crazy but Magic Archery is free on Steam and I had more fun with it than some AAA games albeit very short.


So we have kernel level anti cheat so won’t they start flagging each other?




Trying do ban riding fictional animals is a tall order


League of legends, Counter Strike and Warcraft 3 custom maps are waaaay up there.

Factorio is catching up though




You should try it when you get the chance, it’s absolutely bonkers. I had my reservations about it before I tried it and it was much better than I expected.


I mean the hype has died down but I think it’s rather that VR is too expensive right now. I want VR but I don’t want it $500 much to get a novelty item.

I think using it as a big ass screen would be nice and I really want to Serious Sam and Subnautica on VR. The immersion is really good for VR and I’ve liked it a lot every time I’ve played it.

Still, you need a decent space in the living room. A good graphics card for the frame rate and the expensive headset and motion trackers to get the full experience. That’s a lot to ask for with the current economy.


“Most” in more than a simple majority in my understanding of English as a non-native speaker. “More” would be a better word for it. I’d also take “single player is the most popular” of two game modes which is true but still implies more than 6% difference.

Are you Spanish or Arabic speaking by any chance?


I have a feeling that this is going to be the case. Palworld is not copying anything so it’s not copyright and doesn’t even need a “fair use” argument for it. The patents of gameplay mechanics don’t really hold up in court.

Nintento’s legal battle chest is stuff of nightmares for smaller companies and they should be countersued for anti competitive behavior.


Yeah, they should absolutely argue that storing things, alive or not, in capsules has been used in numerous movies and shows and that the patent is invalid. Big corporations make tons of patents all the time just in case and then see if they hold up in court later, such as Nintendo with their pokeballs in this case. They still don’t know whether Palworld is an infringement or not


Nintendo is making a case that the use of capsules to capture and carry creatures is their IP.


That’s probably not going to work. There will be less incentive for companies to work on a game if they can’t turn it into money stream. Especially big and expensive games. I think the outline above is pretty fair and a good start. They should throw on top of it banning loot boxes since they essentially develop gambling behavior in children.


Different currencies…


Because it’s just good. It’s like a modern indie game with big bucks software company money. They got top notch crew for everything and managed to make combat not feel like a chore in a JRPG with great music and story.

I mean, it’s hard not to like it. Recommend SNES version btw, modern versions are not as nice.


Do you recommend Below Zero? I loved subnautica so much but I generally think buying another game instead of an expansion is usually a better deal.

Absolutely magical game




I use KDE Connect with my laptop and it just works (Linux with KDE required)




Firewatch for $4, Dave the diver for $13 and Total War Atilla for $11.



I remember getting a bit lost there too. If I’m not sure where I’m going after 15 minutes of wandering I just look up a guide. I did that 3 times I think which for sá open world without quest markers is an incredible feat.



Obra Dinn in amazing and doesn’t need any power.


Chrono Trigger (SNES 1995)
I'm born in 1992 so this game is a bit before my time. I started playing it and got completely hooked. It's an absolutely fantastic game that would still hold up as a quality indie game today. Music is amazing. Characters and character development is amazing. Story is very good. Combat is genuinely fun instead of feeling like a chore that cuts you off from the game. Art style is amazing. I was surprised how much quality they could fit onto the SNES back it the day, it's a really good game and everyone with a potato can ploy it. Pro tip: Remasters have some UI unpleasantness so it's best to stick to SNES emu version. I tried the Android and they used some native android font that ruined the immersion a bit. There's also a tight running section that's particularly unsuited for the mobile version. SNES is best, as originally intended.
fedilink

It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.

Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.

I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.

At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.

Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.

Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.

Then once everything is a fun experience but people just want more you do the whole everything.


I like the bugs. The Giant Space Program was nice


I don’t know what games people are buying but I’m having a blast. This is more referring to the average top budget game or most marketed game than anything else

Here are some great games I played recently:

  • Subnautica
  • Horizon
  • Obra Dinn
  • Enter the Gungeon
  • Oxygen not included
  • Slay the spire
  • Cuphead
  • Papers please

It’s related to the bonus system. Execs are rewarded for share price increases instead of making good games. They’ll alienate the whole playerbase and ruin 30% of future sales for 5% increase in revenue for current sales. The 5% is enough to increase the share price so that CEO’s are entitled to compensation. So to min-max as a CEO it’s best to alienate the playerbase.

Also spending more money on marketing than on the game will result in more games sold at the cost of next games sales in the same franchise.

The games industry is well overdue for a more product focused approach for brand building. Diablo 5 will probably never be made since polling will suggest no interest. It was a major cash cow and Diablo 3 sold like crazy because Diablo 2 was great. It’s the enshittification of video games in full swing.

The entrenched Blizzard Activision is getting out competed by Paradox but Paradox is starting to screw up in the same ways by releasing Cities Skylines 2 without mod support. Cities Skylines 1 was good because of mods and Cities Skylines 2 is good, but not as good as 1 with mods.

Big companies should take a lesson from the indie book and do more closed betas, more early access and more mod support. Sell DLCs that improve a complete game instead of it being the last 10% of the unfinished game. Adding a map section like in Horizon Zero Dawn is great.


Return to Obra Dinn is some quality piece of art. There are still people making art instead of marketing.