Age of Empires designer Dave Pottinger believes RTS games need to evolve, but can the developer's Project Citadel be that first big step?
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IMO the problem is learning curve, it makes it difficult for non-rts players to get into it

And the menuing in the trailer (tech trees) seems to exasperate this issue

Caveman
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This is why RTS shouldn’t focus on the PvP portion of the game. A good campaign and arcade is what Blizzard did and it worked. The greatest thing Blizzard ever ever did was to add in the custom map creator which was fully featured.

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Agreed, it’s always a bit of a commitment to learn the options at first.

Communist
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This is why I believe immortal gates of pyre will win

https://sunspeargames.com/skill-ceiling/

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