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Cake day: Dec 29, 2023

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The handheld PC market is still small. Nobody else in the digital space has taken it seriously yet.

If you look at iOS, you’ll see what I’m talking about. It’s effectively two products, a piece of hardware and a digital store. To beat it, you have to beat both the hardware and the store at the same time. It took the entire mobile hardware industry forming an alliance with one of the largest software companies in the world to even try to compete with it.


If SteamOS comes to dominate the handheld market, I could see them being forced to make an API so that other stores like Epic and GOG can have the same quality of integration in the non-desktop interface.

If you have two products that are both the best at their respective thing and you tightly integrate them, it makes it incredibly difficult for a competitor to match you. That is abusing a monopoly in each space to benefit the other.



If I haven’t played in a year or so. Will there be any painful grind barriers to get to the 1999 content?


Super Mario 64 DS had you sitting at a poker table in a casino playing poker. New Super Mario Bros had the same poker game, but I’m not sure if that one was in a casino. PEGI rated both of them 3+.


Super Mario 64 DS and New Super Mario Bros both include poker. PEGI rated them 3+.


Microsoft now installs games in an unprotected directory because people were so annoyed they couldn’t use the mods made for other storefronts.


Part of the issue is that modern games are usually getting fixes right up to release. Pre-release reviews tend to focus on things that aren’t likely to ever change significantly, like design and writing.

It would be nice if they gave a summary of issues they saw with a disclaimer that they may get fixed instead of omitting that information entirely.


Exactly. If you implement DRM that will make the software unusable if it can’t phone home, you should be legally required to have a plan in place for when your servers shut down.

MMO servers get a bit more complicated since they often rely on third-party components that aren’t releasable.


Only if the publisher has taken steps to stop individuals from preserving them through more traditional means.



I’ve been playing Gamedle recently. I tend to discover interesting games both as answers and while researching the info I have.


Video games have a very different production flow to film. The same people editing dialog recording are also doing other sound work. The people cleaning mocap also do hand animation. It’s not like film where you hit a brick wall for 90% of your crew if your filming isn’t on schedule.

Things in the short term are done recording and aren’t impacted. Things in the long term can move the resources to other tasks. If a strike goes for six months or a year, they will start seeing issues.


More biomes don’t fix the fundamental flaw in the design. It treats planets the same way Raft treats islands. They become purely a resource hunt for the player, no matter what skin they have.

Raft gets away with it by having your base travel with you, being incredibly hostile, and being short enough that the loop doesn’t get tiring.


NMS and Starbound struggle from the same issues. Infinite tiered worlds end up feeling the same, but also remove all meaning from the exploration. In Minecraft or Terraria you aren’t going to be flying to a totally new place in five minutes, so you want to get to know your surroundings and put down some roots.

Travel time and not having tiered world progression makes the player care about where they are at instead of seeing it as a stepping stone.


Check out the demo if you have a chance. The game is a lot of fun and it has some pretty funny demo-exclusive writing.


Factorio is the best manufacturing/logistics sim by a huge margin. Some of that is technical things, but the biggest contributor is game balance and the complexity curve. They spent years iterating to find a sweet spot.


The first game has a weird gameplay loop where you get to a city that is very similar to the previous one, have to do a some filler missions (often with no story at all) to unlock the story mission, then do the story mission and move on.

2-Syndicate are much more continuously story-driven. They all have quite a few collectables, but they aren’t important to experiencing the game.

The 2 family is mostly set inside cities, while 3 and after have more world around the cities. They also lose some focus on stealth over time, though it still exists in all of them.

Origins, Odyssey, and Valhalla become much more RPG-lite, combat focused, and require you to do quite a bit to keep up with enemy level scaling.

Looping back to the root of your question, the 2 family is often seen as the peak of the core series, with 4 (Black Flag) being up with it but different.

The only downside of the 2 family is that there isn’t much evolution between the three games to make moving to the next game feel like a jump to a new game, but progression is lost each time. It feels like one massive game with weird break points.


They specifically used it to make major players blatantly cheat during a tournament so that it would be taken seriously and fixed quickly.


There are a couple of decent reasons. One is that your servers may be a network of services that can’t operate independently. Another is that they may rely on things you don’t have a license to distribute.


Yeah, I got most of the way through DoS2 and gave up. Every fight was a giant mess of surfaces. Reducing that makes BG3 far more enjoyable.


Why would someone feel the need to leak classified info on the Warframe forums? It’s far-future scifi.

I think you are confusing it with War Thunder.


It gets thrown around a lot as a buzzword, but it really just means “intended to get post-release updates that go beyond bug fixes.” Nearly every game released these days, good or not, classifies as GaaS. It’s functionally meaningless.


Petroglyph had Grey Goo and the 8-Bit family, but those are decently old now. They’ve been pretty much the only game in town for quite a while, sadly.


My wife and I had the same opinion. Magical to run around the castle for a few hours and do the early classes, surprisingly good combat mechanics, but then… Nothing.

It is really hurt by the inclusion of brooms. They necessitate a huge world so you can’t cross it in a minute, but then it’s too spread out and empty. At least in Ghost Recon my world-design-crippling flying devices have rockets and gattling guns.


Lingo. It tickles my brain in wonderful ways. I’m currently working through the custom level Liduongo, sequel to an earlier map named Duolingo, and I continue to be surprised, delighted, and utterly perplexed.

It’s a rules-based puzzler that doesn’t tell you the rules buried in a confusing labyrinth. The only downside is that it requires a strong grasp of English, limiting its audience.