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Cake day: Jun 19, 2023

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I miss it so much, it was great in its heyday.



For what it’s worth I personally find fallout 3 soulsucking. It’s got interesting stuff throughout but it feels randomly scattered into a disjointed and confusing world.

New Vegas is a lot better at making the area feel like a cohesive environment. You understand petty easily why people are where they are and move along the routes they do. We’re practically a cult so I’ll spare you further recommendation.


Digipicking and a builder for a ship you can’t meaningfully use were the only refreshing and engaging mechanics in that game.


I agree with your stances but it’s widely agreed among people who have to use the data generated that opt-in forms of telemetry are useless because of the way they skew results.


I appreciate their “barely surviving the mines” shtick a lot better now that they’re independent.



I second this. Ranger mode is also my gold standard for how FPS gameplay should feel. Anybody is going down after a couple rifle rounds to the chest, plates or no, and that includes you.


Yeah there’s a person for whom this is great but I don’t play RPGs to experience less-authentic renditions of myself.



That is not a winning elevator pitch, that sounds like a dumpster fire of elements in an always online package.


Fallout 4 is fun to explore. I can still get lost in its world. There’s nothing interesting to find in starfield and it’s all locked behind the same sequence of jump drives, loading screens, and barren landscapes.


Halo makes a point of limiting the enemy and weapons sandbox on the first level, and does have a few explicit tutorial moments, mostly around melee and grenades.


Yes. The bottleneck with games consoles has basically always been how fast you can get into data into memory and optical media has become a limiting factor in the last few hardware generations. I would say games started recommending installation to reduce load times in the late 360/PS3 era and have slowly started requiring it as the latest games are targeted at systems with SSDs and no optical drive at all.


I think it’s the fact that not everything needs a 20 minute video. There’s a lot of topics that I’m interested in but skip because I don’t have 20, 30, 40, 60 minutes for it.


This was always the inevitable result of companies driven by shareholders seeing games that were released broken later receiving inexplicable critical praise when they were hammered into something closer to the original pitch.


The people who made halo are scattered to the wind my dude. Most of them did jump to 343, and a lot of the ones who stayed were driven off during the destiny/Activision years.


It takes a little time to start introducing you to the unique parts, it feels a little afraid to alienate traditional shooter fans but once it gets rolling nothing is quite like it.



You’re the first person on earth I’ve ever heard of to invert the X axis, I can’t even think of a game that let’s you do that.

I’m pretty boring, I like my sticks neat unless I’m flying an aircraft, then I need vertical invert.

Now tank control schemes I could argue about for a while, what numbskull wants to drive in the exact direction they’re firing?


It’s not an FPS problem, it’s a visual fidelity problem stemming from a bad port.


The reason this is being asked is because the PC port for GTA IV was notoriously broken. There is a popular set of patches and mods that will improve that and I know they come bundled in the fit girl repack but it’s one of the ones that won’t play nice with WINE during installation.




Fable is incredible if you were too young or too insular to know who Peter Molyneux is or what he had to say on the topic.



It’s really not any different from the mechanic as it’s been used in previous Bethesda titles. The soft limit of depleting my oxygen meter rather than hobbling my speed is a little more forgiving, particularly if I’m still picking through a free fire zone.

And once I learned that I could sell to stores directly from my ship hold, my problems kinda dried up. It’s mostly learning what things in the field are worth hauling back to town when it’s not the apocalypse and duct tape just isn’t that special.


Starfield also requires an SSD, a first for a modern triple-A PC game.

I recall the same being said about Cyberpunk 2077, and I’m not sure that was the first either.


Your ship is kinda like a player home you bring around with you. Having one that uniquely suits your needs and preferences is cool, and also I want a damn weapon workbench.


I still need to play Cataclysm. I’ve heard only great things about it. Fun fact, you don’t have to worry about fuel if you don’t use strike craft. I’m probably outing myself as a bad player who gets his super-capitals into trouble but I recall multi-gun corvettes making a pretty effective screen.


Homeworld is well worth your time, I haven’t played a game quite like it since. People go back and forth on the merits of the remastered edition, as it’s mechanically based on HW2 which just never bit me back. Something about being force jumped as soon as objectives completed kept me on the back foot in a way I find not fun.


I recently went back to using Thunderbird after not doing so for, I don’t know, maybe a decade. Having everything in one place is very convenient indeed.


Yeah, and I’m sure you’ll agree there’s a gap between “my car is a machine that occasionally requires service by someone who knows how” and “my car is a metal horse that should go as long as I put gas in it”. I don’t expect people to be the mechanic, but the second group of people is very much real.


People feel the same way about cars, electricity, food preservation. People’s lives are interdependent on massively specialized technical disciplines and most of them couldn’t care less. I understand that the amount of specialization that goes into some topics means you can’t be an expert on all of these subjects, but some people just could not give a single shit how any of it works, and do not have any understanding of the ways in which it might stop working.

I’ve come to greatly resent any sort of technology or design being dismissed as “magic”, because I’ve met too many people who mean it literally.


Unsupported has a very specific meaning, and is not synonymous with incompatible. By default Steam only encourages the use of Proton with titles that have proven their compatibility with flying colors. This is because Steam’s business model is predicated on the things people buy “just working”. Most other titles work flawlessly, but require you to tell steam in the settings to force-allow the use of proton with all non-linux-native titles.


A lot of those expansions were sort of necessary. I think even trams were a DLC in the original, making it almost impossible to conceive of a city that isn’t overwhelmingly built around cars.



I played RDR first, but still very late - after RDR2 had come and gone as a phenomenon. It’s dated, mostly in how empty the world feels. It’s a little disturbing in a liminal way, and yet nostalgic because I can remember other games from that era having similar limitations.


This is a bit of an off-topic nit pick, but for the sake of user clarity, especially as lemmy is still growing, I would like to ask you to refrain from referring to this community solely as c/games. This is because there are communities on other instances named games, and I’ve already seen a lot of recent refugees from reddit be confused about the nomenclature involved.

I understand lemmy.world is one of if not the largest instance, and I don’t expect people to be this precise in their casual conversation. But it would go a long way for clarity if official communications explicitly used the fediverse format of [email protected] at least once, so there can be no confusion for other active and growing communities dedicated to the same topic.

Thanks.


What has Google ever done to make you think the left hand knows a right hand exists?