My list of multiple hundreds/thousands of hours include, in no particular order;
I disagree, Sony’s feature is fundamentally different. It allows developers to create quick-load shortcuts for different activities in a given game. Like having multiple open world objectives/missions where you can choose which one to continue from the system menu. Microsoft’s feature is all about resuming where you were directly as if you put the system to sleep with that game running.
Gran Turismo 4
Dirt Rally 2
Forza Horizons 4
And the godking itself, Burnout 4 Revenge and its understudy Burnout 3.
Bonus point to Extreme-G and G2.
I’m also going to mention Generally. It was a tiny game with a small dedicated community but gods damn if it wasn’t just super fun to make maps and play community created events/maps/contests.
Which is extremely ironic because Fall Guys has the epic overlay that includes perfectly fine and working friends connection with any platform, including switch, PlayStation, epic launcher, and steam friends list. We play weekly. Why doesn’t every EGS game do this?
Edit: That is to say, a game launched via steam and on consoles works just fine without EGL.
N64 games regularly cost in the range of $60 to $80 in the mid 90s. In today’s dollars, games would need to be double that to match the same cost. Just because the price goes up a little in the last 10 years, doesn’t change the fact that games are at a historic low cost. There are reasons to be upset about how far (or not) your hard earned dollars can go today, but video game prices are not one of them, objectively.