
Considering the raging success of Borderlands 2, I feel like TPS was more than serviceable. It was received quite badly, even though the gameplay was the same as 2 and the story was at least 65% as good as 2. Maybe the playable characters were not as great. But the world was very well crafted and I actually loved the way the Eridian arc was so much more present, even though there is no Siren character.
I’m currently doing 4. It feels like a soft hommage to the first game, but it also has some references to TPS. But it also feels like it was made for people who don’t even know there are previous games. Of course, the ones who played the original are maybe outside the target demographic, which was already the case with 3 going by the villains of that game.
In short: I still love all Borderlands games equally and The PreSequel is definitely up there!
I haven’t spent more than €350 on a smartphone ever. There is absolutely no need. All I do with it is browse Lemmy and do some messaging, a potato could handle that. When I see all these new foldable phones or SoCs that can run an LLM by itself on 16GB RAM, I ask myself why would I even want that. I’m content with my Moto 50 edge neo. Mid-range SoC, plenty of RAM, 512GB ROM. There’s no way I’ll ever need more.
Plus it does Dolby Atmos, HDR, WiFi 6, gets plenty of updates, decent battery life and as close to stock Android as you could hope for these days.

Really don’t quite get why these sports games need a ‘new’ version each year anyway. All they really used to change were driver line-ups and some minute details about how cars handled on controllers. If you were to play with a wheel you’d not have noticed much difference since F1 2018 but they’ll expect you to buy it again and again.
Just sell the game at 70, yearly content updates at 20 and stop pretending you’re actually doing anything about issues in the game.

To me, a major point of irritation from the last couple of Battlefields was the fact that most players had no interest in playing more tactically. Squad leaders never giving orders, players not following orders, dudes just hanging in tanks for the entire match…
The beta felt like a much quicker game, with the squad order suggestions solving part of the issue for me. But it also means no squad bonuses and the quicker gameplay felt more like CoD on the sense that it’s more of a shooter and less of an all-out tactical warfare game.
Nevertheless, I liked the overall feel and the fact that it just felt a lot lighter than the previous iterations. Purists will hate it and I agree with their points but if you don’t see it as a Battlefield but just as a shooter, I thought it was really good. €70 good… I’m not so sure.

I haven’t looked at the performance reviews per system yet but I recall the complaints for Borderlands 3 mainly came from people trying to run it on an old i5 with a 1060 or similar. You need a high end system, that much is clear. Or you need to get comfortable with 30 fps.
I’m not saying Randy is right to strike that tone, but you can’t deny there is a point to saying that some games are meant to be played on powerful systems and won’t accept anything less.

The velocity of graphics development is increasing pretty rapidly. So when you buy a 3060 Ti, you can basically expect to carry it for a generation, but the you’d have to get a 5060 Ti at least.
Basically if you want to hold over the GPU for a couple of generations and still play new AAA games, you’ll need at least a 70 Ti.
That said, volumetric fog is an fps killer. Turning it off can greatly increase smoothness. Same goes for ray tracing. The tech is not optimized by a long shot so probably just turn it off.
Also, with Ampere you’re stuck with DLSS3 but even that can help you render stuff at 720p and upscale to your needs.
Finally, the quickest way to increase fps is to play at lower resolution. If you are dead set on smoothness and don’t really care how it looks, try 1080p if you are not already on it.
It’s important to note that game developers are heaping more and more on the GPU, but you do need a proper CPU since it prepares the frames for the GPU to render. You might run some monitoring software in the background like HWmonitor to check which of your components is being crushed. You might also check temps, perhaps your hardware is just throttling because it’s dusty and gets too hot.

I’m sorry but that’s just not at all what he said. He said “If you really want it, you’ll find a way to make it work.”
If you don’t complain when it’s €60, you don’t have to buy it on day one. Take a month or two, or a year, to save up 20 extra and buy it when you’re comfortable.
You’ll have known about this game for over a year now, if it’s that important to you you’ve had a year to save up.
And if you’re struggling to make ends meet to the point that you can’t really afford video games, maybe wait for when it gets hugely discounted.
These are all ways of making it work. The end result is the same, you’ll have played the game.
The case by noyb referenced single player games. Stuff like session start, duration et cetera was being tracked.
I was one of the people that signed the SKG initiative after The Crew was taken offline. Not because I loved the game so much but it’s the principle. I payed for it and should still be able to play it.
Got it running at playable frame rate, just by lowering the definition of ‘playable’!