
I haven’t looked at the performance reviews per system yet but I recall the complaints for Borderlands 3 mainly came from people trying to run it on an old i5 with a 1060 or similar. You need a high end system, that much is clear. Or you need to get comfortable with 30 fps.
I’m not saying Randy is right to strike that tone, but you can’t deny there is a point to saying that some games are meant to be played on powerful systems and won’t accept anything less.

The velocity of graphics development is increasing pretty rapidly. So when you buy a 3060 Ti, you can basically expect to carry it for a generation, but the you’d have to get a 5060 Ti at least.
Basically if you want to hold over the GPU for a couple of generations and still play new AAA games, you’ll need at least a 70 Ti.
That said, volumetric fog is an fps killer. Turning it off can greatly increase smoothness. Same goes for ray tracing. The tech is not optimized by a long shot so probably just turn it off.
Also, with Ampere you’re stuck with DLSS3 but even that can help you render stuff at 720p and upscale to your needs.
Finally, the quickest way to increase fps is to play at lower resolution. If you are dead set on smoothness and don’t really care how it looks, try 1080p if you are not already on it.
It’s important to note that game developers are heaping more and more on the GPU, but you do need a proper CPU since it prepares the frames for the GPU to render. You might run some monitoring software in the background like HWmonitor to check which of your components is being crushed. You might also check temps, perhaps your hardware is just throttling because it’s dusty and gets too hot.

I’m sorry but that’s just not at all what he said. He said “If you really want it, you’ll find a way to make it work.”
If you don’t complain when it’s €60, you don’t have to buy it on day one. Take a month or two, or a year, to save up 20 extra and buy it when you’re comfortable.
You’ll have known about this game for over a year now, if it’s that important to you you’ve had a year to save up.
And if you’re struggling to make ends meet to the point that you can’t really afford video games, maybe wait for when it gets hugely discounted.
These are all ways of making it work. The end result is the same, you’ll have played the game.
The case by noyb referenced single player games. Stuff like session start, duration et cetera was being tracked.
I was one of the people that signed the SKG initiative after The Crew was taken offline. Not because I loved the game so much but it’s the principle. I payed for it and should still be able to play it.

Let’s see what he does.
Yesterday I was watching the Liverpool game and some of the Dutch folks said something interesting: the most successful coaches were mediocre players at best. They had to start at the bottom, build up a lot of experience and look at the game a bit differently.
Arne Slot is like that. But when you see all these superstars going into the coaching game, expectations are sky high, they can start off at huge clubs and they usually don’t do that well.
Maybe it’ll be good for Frank to have a look at Coventry, see what he can do there. Maybe if he’s in his 70s he’ll be able to get Chelsea for a few seasons.
Oh yeah I never got into things like tracking my MMR or trying to learn all the crazy stuff that goes on just above my rank. I’m perfectly okay with keeping the ball low and passing to my teammates and having a good game like that. I get super annoyed if my team mates try for the 7th time in one match to do a flip reset and not rotating ever.
If I even play now, I just play a couple of casual games with rando’s or ranked with a friend. After 10 to 15 games I’m completely done.
Champ 2 in 2s currently, it’s pretty much the only thing I play.
Actually I’ve only been playing casual of late, I find the toxicity a bit lower there. You might actually have a couple of decent games with a nice team mate.
But I’ve been playing since it wad kinda new, I was among the ones who had to pay 20 euros just to buy the game on pc. I played it with a DualShock 3 with an XInput wrapper. When I started I didn’t even have a DualShock so I played mouse and keyboard. And I think some of the hours are just having the game open but not playing.

Falling through a bed like in the article and then floating up and down like that just shows that the player and the bed are two separate entities. If the person is a human player, this could mean the coordinates of the player and the bed were the same at some point and then it’ll move the player to noclip it. It doesn’t show up like that for the player but only for others.
If the person is an AI, then it would first of all not make sense not to fuse them and second, it’s highly likely either the bed or the character model has a boundary issue. This can cause boundaries to overlap briefly, but then they collide and since the character is a more dynamic model, it will continuously look for the boundaries of itself in relation to the bed.
In any event, these things are just general bugs that can happen in any game. It would seem GSC either doesn’t test these things or they saw it, decided that fixing it would take up too much time and let it be.

In programming, everything is just an object in a space. If the devs decided that the object cannot clip and needs some sort of margin, this happens. It’s a decision of design and if the same design philosophy is kept, you’ll always see this.
In some games, you might see a short animation of someone getting into a bed, during which you can’t move. After that, the objects bed and player will be fused, as if they form one object. Maybe the game is better suited for meeting them separate, who knows. Considering the large number of different objects, you might be surprised how it is possible players aren’t clipping through everything.
To me, a major point of irritation from the last couple of Battlefields was the fact that most players had no interest in playing more tactically. Squad leaders never giving orders, players not following orders, dudes just hanging in tanks for the entire match…
The beta felt like a much quicker game, with the squad order suggestions solving part of the issue for me. But it also means no squad bonuses and the quicker gameplay felt more like CoD on the sense that it’s more of a shooter and less of an all-out tactical warfare game.
Nevertheless, I liked the overall feel and the fact that it just felt a lot lighter than the previous iterations. Purists will hate it and I agree with their points but if you don’t see it as a Battlefield but just as a shooter, I thought it was really good. €70 good… I’m not so sure.