So Microsoft is one of the most valuable companies in the entire world. They have a stranglehold on corporate America, power a huge the cloud infrastructure, hold one of the largest sources of telemetry/user data, and are the defacto standard of PC environments worldwide.
Why in the fuck do they need to pivot to ads? I’m genuinely curious. Even if they lost 50% of their entire business they would still be one of the most profitable companies in the world.
Valid complaints. As far as the world being dead, two points. Story wise, it was supposed to be a world somewhat in ruin due to the events 100 years prior to the game. Also, again, switch being underpowered meant they couldn’t necessarily just pack the world full of npc’s and unique monsters.
I feel you on that first statement a little bit, but my biggest gripe of the Switch was they went away from the linear dungeon design of the Zelda’s from Link to the Past and forward. It’s not gods gift to gaming, nowhere close.
I liked the interview for one.
It was a fantastic game that was bogged down by some design choices ultimately. Story was excellent if bittersweet, and the characters were super cool.
The mmo aspects were very offputting however, and I feel like the combat needed some more depth. There isn’t much incentive to go fuckin wild with your move set like in Devil May Cry.
It’s interesting to see the impact that Yamauchi had on Nintendo as a whole. Generally Nintendo games focus on gameplay, with graphics and story built towards servicing the gameplay first. Say what you want about exclusives (not a huge fan of them really) but from the ground up when you buy a Nintendo game it’s generally gonna be what you expect from the previews.
Now I hope they push for better specs in the future but that seems like a pipe dream. A game like Zelda BOTW/TOTK is completely held back by the Switch and that’s not good considering how fucking amazing it was to play them
If you like old adventure games and real time strategy games you’ll be right at home. The artwork is pretty beautiful and the RTS segments look like a radar overview which really works well all considering.
The story is phenomenal. Literally on the edge of my seat the whole time, each chapter having some type of twist or subversion that really keeps you guessing. I bought it on ps4 and later bought it on switch for the gameplay upgrades. Worth every penny for my tastes
My problem with the pro localization argument, is I’m enjoying a Japanese property for the sake of its own metrics. I don’t necessarily want to have my dialogue match what’s “normal” for my region, otherwise I’d just purchase a game that was made in the west.
Japanese storytelling (and any other culture for that matter) is unique. Why change it? In Final Fantasy 7 Rebirth, there are some questionable translation choices that I just can’t jive with (eg: majority of Cait Sith’s catlike banter and the casts reaction to it is glossed over.)
Not to mention people thinking the original story is “problematic” and needs to be “fixed.” If you don’t like a cultures games, don’t play them pretty simple.
I’m still gonna play Unicorn Overlord but I’m not happy with these inaccuracies.
I disagree with this take.
I thought the world design was a decent balance of open and linear levels. Xenoblade is massive no doubt but often times I’ve found myself wishing it was more…dense I guess? Now I am not a fan of the obvious Ubisoft towers/icons in Rebirth but it is a very lively world where everything feels intentional.
Xenoblade combat is more akin to MMO combat compared to FF7 Rebirth. Rebirth’s combat is surprisingly deep with its ATB/real time combat. Having to juggle three characters simultaneously and set up your stagger/damage phases is really engaging. Xenoblade felt more like a rhythm game until the end stage bosses where positioning and execution suddenly became really important.
I say this as a Xenoblade fan, your comparison is apples to oranges.
Playing the game now. It’s a lot of fun, some good changes but some negative changes from Remake. The open world portions are just gorgeous. The ubisoft towers and icons are kinda lame but it’s not just a scourge on the map so to speak. The sidequests have been pretty fun, and the soundtrack is awesome.
Storywise, it follows largely the same beats as the original with some changeups to the formula (I haven’t beaten it yet so I expect some wild changes @ the end like last time.). Gameplay is pretty neat but I preferred FF16’s DMC style combat.
All in all I wouldn’t buy it at $70, but at $50 it is well worth it
I honestly want one of these so bad. From the design aesthetics to the well reviewed game experiences, it’s a nice change of pace to the normal paradigm of console/pc/retro devices