As an illustration, grab an endgame save from 1.0 and open it up in a modern version of the game. The moment you step out of the door, you will be greeted with a series of cutscenes/dialogs explaining several of the various game mechanics that were added in the versions since 1.0. These are game mechanics that, if they had been part of the game from the start, would have greatly altered how one would have chosen to play and reach endgame. One may have prioritized different crops, events, upgrades, relationships, decorations, etc.
Stardew Valley is absolutely worth the money, and the content updates definitely make it even more of a bargain. But calling the transition from 1.0 to 1.6+ “minor adjustments to gameplay” is disingenuous.
I just miss the days when games were already finished upon release.
My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.
https://www.stardewvalleywiki.com/Version_History
EDIT: Sorry, that is far from “high level”
In case you don’t want to give them clicks:
The first is from Adult Swim with these games vanishing from GOG on September 30th (time TBC):
- Westerado: Double Barreled
- Kingsway
- Headlander
- Fist Puncher
GOG said they will “do our best to try and bring them back”.
The bigger list comes from Meridian4 where 27 titles will be gone on September 20th at 1PM UTC:
- Boom Blaster
- Boss Rush Bundle
- Bucket Knight
- Creepy Tale 3
- Edge of Galaxy
- Full Moon Rush
- Ghost Blood
- Ghoul Castle
- Hero Survival
- Heroines
- Judas
- Kill Fish
- Oxygen Cocktail
- Picklock
- Probo Rush
- Red Dust
- Replikator
- Starless
- Strike Force Kitty
- The Dark Prophecy
- The Wizard And The Slug
- Ultragoodness
- Ultragoodness 2
- Ultragoodness Bundle
- Viruz
- Warforwards
- Witchcrafty
Sony has a much better [trigger rumbling/tension] implementation in the PS5 controller, nothing outside Sony published games use it though - but it’s compatible on Windows with additional drivers (DS4Win) (not sure about Linux here)
It also does not work wirelessly. The controller itself and its basic rumble obviously do, but you will not experience the fancy haptic features unless the controller is connected via USB.
The Atrix 4G was one of the first Motorola devices to ship with its Webtop platform. When the phone is placed into its HD Multimedia Dock or Laptop Dock accessories, the user can access an Ubuntu-based desktop featuring access to the phone and its applications via the Mobile View application, integration of Android notifications into the desktop, multimedia playback through Entertainment Center, file management through Nautilus, and the Firefox web browser (along with support for Prism for the site-specific browsers used on Webtop mode).
I never knew it’s “desktop mode” was Ubuntu and not Android.
That is what he did. Then when Pop Shop threw an error, he looked up other ways to install it, and ended up doing it in the terminal through apt. Though his system was not up to date, so it got messed up and he removed his DE in the process. All he needed to do was make sure to update his system after that fresh install BEFORE he started installing things.
Feature comparison chart between the three:
I think that functionality should be separate from a gallery app. Check out Image Toolbox for mobile photo editing.
And to take it a step further, Insular is a fork of Island that is completely FLOSS
“Games as a service” are by design never really finished, right? If you are cool with that, go for it. I have never personally tried one.