Anyway, OpenMW is amazing and the best way to play the game these days. The only bad thing I can say about it is the expanded draw distance shows how tiny the world map actually is, but that’s both not their fault and extremely minor considering how content dense Morrowind is.
I’d say the latter rationalization is more plausible than the former. From memory, the swampy bits are pretty well concentrated along the western edge of the island, before giving way to the relatively temperate zones around Caldera and Pelagiad. By contrast, the volcanic portions of the island cover at least half the landmass, and there’s implemented ash storms with some frequency in those zones.
As far as headcanon goes though, I’m partial to thinking the fog represents aerosolized Cliff Racer droppings.
It should be compatible with most mods, or it was when I last played several years ago. Major overhaul packs have engine tweaks included that aren’t compatible and the script parser in OpenMW is/was stricter than vanilla’s so one or two poorly written mods might need typo fixes in their scripts, but other than that it seemed to work just fine.
I played Morrowind for the first time a few weeks ago and installed OpenMW, as I saw it being recommended.
I don’t know anything about the game/engine, but after completing the setup and being told to walk to the next city I came across small enemies, and it tooks about 3 minutes to kill them as my hits didn’t seem to connect.
Am I missing something or did I mess something up during installation?
Sorry to ask you randomly here, but you seem to have experience :D
That’s just how low levels work in Morrowind, unfortunately. The first few Elder Scrolls took heavy inspiration from tabletop games like Dungeons & Dragons, including making you roll for everything. Internally the game rolls after each swing to see if your attack hits, so you need to both hit an enemy physically and win a dice roll based on your skills.
You’ll want to make sure your character starts with at least one weapon skill at as high a level as your class and race allow. At 40+ skill you’ll hit most of the time rather than whiffing 90% of your attacks. There is also a massive penalty to hit chance when your fatigue is low, so spamming attacks will get you nowhere.
(I believe there are mods to make it work more like Oblivion and Skyrim where you only need to hit them physically and skills only affect damage, but I don’t know the names of those mods off the top of my head.)
I’m gonna guess your fatigue was low from running. Paying attention to your fatigue (and some kind of melee weapon as a major skill) makes the game much less of a drag in the first few levels.
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Damn, I should really play it huh
*peers suspiciously at username* Hmmmm…
Anyway, OpenMW is amazing and the best way to play the game these days. The only bad thing I can say about it is the expanded draw distance shows how tiny the world map actually is, but that’s both not their fault and extremely minor considering how content dense Morrowind is.
You can adjust the draw distance/fog amount in OpenMW, you know…
Also… isn’t the base game’s level of fog… more or less canonically justifiable, due to most of Morrowind taking place in… a swamp/bog type of biome?
That or a volanic death zone that could just be said to have lots of gas plumes and such?
I’d say the latter rationalization is more plausible than the former. From memory, the swampy bits are pretty well concentrated along the western edge of the island, before giving way to the relatively temperate zones around Caldera and Pelagiad. By contrast, the volcanic portions of the island cover at least half the landmass, and there’s implemented ash storms with some frequency in those zones.
As far as headcanon goes though, I’m partial to thinking the fog represents aerosolized Cliff Racer droppings.
I appreciate the correction!
I phrased what I said as questions, because I genuinely am not too sure…
I only played Morrowind a bit, a looong time ago now, did not get too far into it untill school and other stuff got me real busy for a while.
Unless you want to mod it, then it’s best to stick with the original.
It should be compatible with most mods, or it was when I last played several years ago. Major overhaul packs have engine tweaks included that aren’t compatible and the script parser in OpenMW is/was stricter than vanilla’s so one or two poorly written mods might need typo fixes in their scripts, but other than that it seemed to work just fine.
There’s a growing catalogue of Lua mods for MWSE that aren’t cross-compatible and neither set of devs seem interested in a unified Lua API.
That’s good to know, thanks! I was mainly thinking about traditional esp/esm mods; the script extender never even crossed my mind.
I played Morrowind for the first time a few weeks ago and installed OpenMW, as I saw it being recommended.
I don’t know anything about the game/engine, but after completing the setup and being told to walk to the next city I came across small enemies, and it tooks about 3 minutes to kill them as my hits didn’t seem to connect. Am I missing something or did I mess something up during installation?
Sorry to ask you randomly here, but you seem to have experience :D
That’s just how low levels work in Morrowind, unfortunately. The first few Elder Scrolls took heavy inspiration from tabletop games like Dungeons & Dragons, including making you roll for everything. Internally the game rolls after each swing to see if your attack hits, so you need to both hit an enemy physically and win a dice roll based on your skills.
You’ll want to make sure your character starts with at least one weapon skill at as high a level as your class and race allow. At 40+ skill you’ll hit most of the time rather than whiffing 90% of your attacks. There is also a massive penalty to hit chance when your fatigue is low, so spamming attacks will get you nowhere.
(I believe there are mods to make it work more like Oblivion and Skyrim where you only need to hit them physically and skills only affect damage, but I don’t know the names of those mods off the top of my head.)
Thank you for your answer, I’ll give it another go then :D
I’m gonna guess your fatigue was low from running. Paying attention to your fatigue (and some kind of melee weapon as a major skill) makes the game much less of a drag in the first few levels.
Not really, there are several mod lists with varying levels of changes, that can be installed automatically, and most mods otherwise work.