Magic, as far as I'm concerned.
@[email protected]
link
fedilink
English
82M

So now my thief can simply stack crates to get to a store’s unguarded second level instead of grinding the acrobatics skill? Nice.

I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!

@[email protected]
link
fedilink
English
72M

I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs

I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).

@[email protected]
link
fedilink
English
32M

A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.

@[email protected]
link
fedilink
English
32M

OpenMW already uses the bullet physics engine. However, it’s not really exposed to the existing Lua API right now, hence Max Yari implementing physics separately in Lua.

Test footage of Oblivion assets loaded in OpenMW shows that physics like ragdolls or interactive objects is already possible.

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 53 users / day
  • 183 users / week
  • 817 users / month
  • 3.28K users / 6 months
  • 1 subscriber
  • 5.87K Posts
  • 40.7K Comments
  • Modlog