That said, I ultimately think the 4k, 144+ fps gamers running expensive GPUs are offended that they can’t play this one on the highest settings, and are review bombing the hell out of this title.
I can understand. I haven’t played this game but I do have an expensive rig. If turning on dynamic lighting causes the game to stutter, then the dynamic lighting feature is broken. That’s not my machine’s fault. I don’t know exactly what settings aren’t working, but it seems like there are a few nobody can actually use. Negative reviews for a game with broken features is justified.
always read the contract. No matter what they tell you, what’s written there is what can be enforced
My friend signed with a publisher when he released his game. The reason he did it was because they offered to port his game to consoles as well as localize it to several languages. They said the fees for those services would be taken out of sales. My friend agreed because he though it gave him far more reach than if he just put the game up on Steam himself.
They charged him $50,000 for the porting and localization. The game hasn’t sold anywhere near that amount and he doesn’t expect it ever will. They will continue to take 70% of revenue (after Steam takes their cut!) until he makes up that debt. He’s lucky he asked for a cut because originally the contract read 100% to publisher until he pays off the debt. He wouldn’t have made any money at all!
Companies dont tell you beforehand that they are going to shut games down. They usually dont even know they will, so I dont see how your example holds up here. Maybe you could explain.
But what if they did? Some places have already put laws requiring sellers to inform purchasers if they are selling a licence instead of ownership. If the terms were clear at the point of sale, and I agree to the terms, what’s the issue? You’re allowed to think it’s a bad deal, but why does that mean I’m not allowed to accept it?
Its like if Samsung would remotely lock your TV making you unable to turn it on again because they stopped “supporting” it.
Right. If they explained that at point of sale they would be doing that, and I was alright with it, what’s the problem? I understand you wouldn’t accept that deal. That’s fine. You wouldn’t buy that TV. I don’t see why I must be prevented from buying it too.
The government should update consumer law to prohibit publishers from disabling video games (and related game assets / features) they have already sold without recourse for customers to retain or repair them.
If a company says they’re going to disable a video game a year after I purchase it and I won’t be able to retain or repair it and I agree to those terms, can I still buy it?
The headline makes it seem like it’s just gamers but it’s more about the overall gender divide in South Korea. It’s a very interesting read. Men in South Korea feel like they’re struggling to get by and women wanting fairer treatment is being seen as wanting to make things even more difficult for men. It seems like it’s heading towards a tipping point.
I’ll play journalist and link the actual list (PDF). I wondered why Samsung, a company that literally produces military weapons, wasnt on the list. The list is specifically just for Chinese companies. There is apparently a law requiring the Department of Defence maintain and publish this list.
I just think that if the dev doesn’t care if they get paid or not then they should offer people back their money. I would assume few people would ask for their money back, but it just seems like the right thing to do. I’m not sure why I’m getting downvoting for suggesting the dev offer refunds. Is offering consumers a choice bad?
The “update” is from a month ago. Pocketpair shared the patents they are accused of infringing and the payments Nintendo wants.
The patents are for “throwing an object in 3D space to capture a target” (throwing a pokeball) and “moving characters to a virtual field when an event is triggered” (entering a battle) the payment requested is 10 million yen or 64,000 USD. A paltry sum for a billion dollar company suing over a game that made tens of millions.
The patents were awarded to Nintendo after Palword had already released a trailer for their game showing gameplay. Pocketpair also released an earlier game called Craftopia which is Palworld but the pals are just straight up animals. It has the same systems Palworld does but didn’t sell very well.
A newer update is that Palworld has since released a patch that modified how their capture and summon system works, likely in an attempt to make Nintendo happy.
Palworld Update v0.3.11 Notes:
Player: Changed the behaviour of summoning player-owned Pals so that they are always summoned near the player
UI: The reticle will now only be displayed when aiming
Edit: there are actually 3 patents. The third one is for the player character being able to ride on another character.
Anyone who gives steam $100 can upload as many “games” any “game” they want. There is no quality control.
It’s a common scam to throw some free assets together to make “collect coin” and then swap the coin asset out with a stick and call it “collect stick” and then swap out the stick with a brick and call it “collect brick” then upload all of them to Steam and bundle them into a 50 game pack with a sale price of $100 (95% off!) and hope someone buys the collection thinking they’re getting 50 real games at a steep discount.
Here’s an example. It’s a 33 game bundle for 99% off its original price of $8,579! They’re all the same “game” with different free assets made by the same dev who uploaded 167 versions of this “game” to steam on March 28, 2024 and priced each around $200.
What about Japan?
It seems like it was a DMCA takedown request. Anyone can submit these to content hosters and the hoster has to follow the process, which typically means removing the content until it can be proven that it isnt violating copyright. The problem isn’t the takedown request, but that it was given to itch.io’s registrar instead of itch.io itself. It’d be like asking to takedown youtube from the web because someone reposted your video on it.
It might not be the engine. Some companies just don’t care much about optimization when they can just tell their players to buy better hardware.
Take GTA5 for example. It had a notoriously long load screen when starting up. Ranging from 2 minutes to 10 minutes depending on the read speeds of your storage drive. A modder ended up finding the problem. The code to load up the items in the game opened and read a file, but there was a bug that caused it to read through the entire file for each item loaded. The file was being read thousand of times. The modder changed one line of code and the loading time was reduced significantly. This was a bug that plagued GTA5 for years, caused by a single line of code, that the company didn’t fix because their fix was to buy better hardware.
Oh good, I thought it was just me! I have an older card and can barely keep 30fps with everything set to low. Good to know even top of the line $1,000+ cards can’t keep 60fps on max settings.
I wonder if they’ll be able to patch that. I remember Starfield had framerate issues on launch but a patch fixed it.
Valve wrote literal research papers on player experience and level design. The stuff they came up with have just become the norm in other games. For example, Valve found that players never look up without a reason to. They came up with ways to get the player to look up without directly telling them to with level design choices. Things like rays of light coming in from above, or ropes hanging from the ceiling.
Palworld had trailers featuring gameplay in 2021. Besides that, there are lots of games where you throw an object to add a character to your party. Including another earlier game by PocketPair called Craftopia. World of Warcraft added “battle pets” where you can throw a cage to catch animals and add them to your battle pets roster to fight against other trainers in 2012.
I believe it’s Steam Keys can be sold anywhere but they have to be for the same price as buying the game through Steam itself.