Developer of Deus Ex Randomizer, StarCraft 2 Randomizer, RollerCoaster Tycoon Randomizer, Build Engine Randomizer, and Groovie 2 in ScummVM

https://lemmy.mods4ever.com/communities

https://mods4ever.com/

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Joined 2Y ago
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Cake day: Jun 07, 2023

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4K max settings with RT max, and without frame generation, only achieved 30s FPS in the game

So basically 720p doesn’t perform much better than 4k, meaning it’s a horrible CPU bottleneck





Give us another big StarCraft 2 tournament at Blizzcon!


Have you tried Deus Ex Randomizer? We have an unusually high number of Steam Deck players

https://mods4ever.com/project/DXRando


If you think it would be more impressive that it overtook more recent games on Steam… Well look at the list, it overtook all of those too except CS2 and PUBG (if you even consider that a recent game at this point)

The picture in the article is the top 7, irrespective of release date



VideoCardz claims that the RX 9070 reviews will go live on March 5th, coinciding with the official launch of the RTX 5070.


WINEDLLOVERRIDES

I was really trying to figure out what “WINE DL LOVER RIDES” meant…

spoiler

it’s WINE DLL OVERRIDES



I guess Sonic Adventure 1 has a little bit of this, with the hub worlds. New abilities can allow you to reach new places in the hub worlds


When you make an installer USB stick, it also doubles as a live preview (for most? all? distros).

So you just boot into it and you can play with it before running the installation.



Heavy modding of older games PC can be a pain in the ass.

Sometimes the older games are the easy ones to mod, and the new games make it intentionally difficult. Doom, Duke Nukem 3D, Quake, Deus Ex are all mod-friendly.

It can also depend on how much work the mod developer puts into making it easy.

(I notice you have an MiB as your profile pic and Deus Ex’s Liberty Island skybox as your profile banner lol)


(Because mods compete against sequels or something?

yea sequels, expansion packs, and DLC




nah I enjoy it a lot, and so do many others lol

(their real events, Hotfix not as much)


DLSS frame generation has access to motion vectors and the Z-buffer from the game engine, so it’s way more advanced than what can be done for videos/movies


Not tracked on Steam but Deus Ex (Randomizer mod), The 7th Guest (speedruns), and a few hundred hours in Overwatch





Of course, The 7th Guest! And The 11th Hour! I’m actually a bit obsessed…

[email protected]


On the Pro, Quality mode is 2176x1224 at 30fps

And Performance mode is 1536x864 at 60fps


I’m just citing Intel’s Lunar Lake as an example. If Intel can do it then so can AMD, and eventually both companies will surpass that


I think Intel’s Lunar Lake has shown otherwise, it’s quite good.

And ARM performance per watt isn’t going to be as good when you’re doing x86/x64 emulation


full list:
    1. Valheim
    1. Guild Wars 2
    1. City of Heroes: Homecoming
    1. Dave the Diver
    1. Vampire: The Masquerade – Bloodlines
    1. Star Wars: Knights of the Old Republic 2
    1. Dragon Age: Origins
    1. Left 4 Dead 2
    1. Ghost of Tsushima
    1. Dead Cells
    1. Outer Wilds
    1. Death Stranding
    1. Pentiment
    1. The Case of the Golden Idol
    1. Ultrakill
    1. Destiny 2
    1. Inside
    1. Sid Meier’s Civilization 5
    1. Hotline Miami
    1. Kentucky Route Zero
    1. Caves of Qud
    1. Baldur’s Gate 2
    1. Armored Core 6: Fires of Rubicon
    1. Deep Rock Galactic
    1. Dishonored 2
    1. Chivalry 2
    1. Max Payne
    1. Papers, Please
    1. Cyberpunk 2077
    1. Alien Isolation
    1. Strange Horticulture
    1. Signalis
    1. Titanfall 2
    1. Monster Hunter: World
    1. Kerbal Space Program
    1. Rust
    1. Diablo 2
    1. Resident Evil 4 (Remake)
    1. Nier: Automata
    1. Team Fortress 2
    1. System Shock (Remake)
    1. Unavowed
    1. Fortnite
    1. The Elder Scrolls 3: Morrowind
    1. Tom Clancy’s Rainbow Six Siege
    1. The Binding of Isaac: Rebirth
    1. Warhammer: Vermintide 2
    1. Control
    1. Wildermyth
    1. Spelunky
    1. Hitman World of Assassination
    1. Citizen Sleeper
    1. Doom Eternal
    1. Frostpunk
    1. Into the Breach
    1. Grand Theft Auto 5
    1. Deus Ex
    1. Animal Well
    1. Prey (2017)
    1. Divinity: Original Sin 2
    1. Vampire Survivors
    1. Return of the Obra Dinn
    1. World of Warcraft
    1. The Elder Scrolls 5: Skyrim
    1. Stellaris
    1. Counter-Strike 2
    1. Final Fantasy 14
    1. Fallout: New Vegas
    1. Yakuza 0
    1. StarCraft 2
    1. Halo: The Master Chief Collection
    1. Planescape: Torment
    1. Thief Gold
    1. Hunt: Showdown 1896
    1. Pizza Tower
    1. Crusader Kings 3
    1. Portal
    1. Sekiro: Shadows Die Twice
    1. Hollow Knight
    1. Alan Wake 2
    1. Hades
    1. Slay the Spire
    1. Mass Effect Legendary Edition
    1. Rimworld
    1. Dwarf Fortress
    1. Red Dead Redemption 2
    1. Helldivers 2
    1. XCOM 2
    1. Total War: Warhammer 3
    1. Metal Gear Solid 3
    1. Doom (1993)
    1. Stardew Valley
    1. Balatro
    1. Half-Life 2
    1. The Witcher 3: Wild Hunt
    1. Persona 5 Royal
    1. Minecraft
    1. Elden Ring
    1. Disco Elysium
    1. Baldur’s Gate 3

Personal Picks:

  • Thank Goodness You’re Here!
  • The Legend of Zelda: Majora’s Mask
  • Cult of the Lamb
  • Jagged Alliance 3
  • Neverwinter Nights
  • Warhammer 40,000: Dawn of War
  • Dark Souls 3
  • The Sims 4
  • Halo Infinite
  • Hades 2
  • Sayonara Wild Hearts
  • Shadow Gambit: The Cursed Crew
  • BioShock
  • Deep Rock Galactic: Survivor
  • Alpha Protocol

I just used a little JavaScript to do it

e=document.querySelectorAll('h2'); text=''; for(var i in e) { text+='- ' + e[i].textContent+'\n'; } console.log(text);



Yeah this one is actually a great title with the double meaning


Yeah anyone who thinks 3D games without loading screens are only possible on SSDs needs to go back and play Dungeon Siege or Asheron’s Call. GTA3 mostly didn’t have loading screens either.

The Witcher 3 wasn’t even that long ago and it didn’t need loading screens on HDDs. (traveling between the main big areas did, but I guess that’s more because they didn’t have an animation of Geralt taking a boat or something, everything else streamed fine)


EDIT: This has been hotfixed in v3.2.1, along with a new tweak for the Halloween modes!

Turns out the lighting was a bit dark for some people, and since during October the cosmetics affect the regular randomizer modes too, we will be releasing a hotfix soon. For now remember that you can use the flashlight without any energy cost, and you can also increase the Brightness Boost settings in the Rando->Visuals menu. You can also disable the memes setting entirely in Rando->Gameplay.


cross-posted from: [email protected] | https://lemmy.mods4ever.com/post/318 Download `DXRandoInstaller.exe` in the Assets section under [the changelog](https://github.com/Die4Ever/deus-ex-randomizer/releases/latest) or download from [Mods4Ever.com](https://mods4ever.com). It is safe to update in the middle of a playthrough. Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. If you're having an issue with the installer program: [Manual Installation Instructions for Vanilla, Lay D Denton, GMDX, Revision, HX co-op, and Vanilla? Madder.](https://github.com/Die4Ever/deus-ex-randomizer/wiki/Installation-Instructions-and-performance-tweaks) ## Trailers Happy October 1st (depending on your timezone)! Here's a trailer for our new Halloween modes! [![Halloween Trailer](https://img.youtube.com/vi/FbzNkWJXZ1o/maxresdefault.jpg)](https://www.youtube.com/watch?v=FbzNkWJXZ1o&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch&index=1) ::: spoiler Click to show previous trailers If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works: [![v3.0 Trailer](https://img.youtube.com/vi/V3mTcG6xeq4/maxresdefault.jpg)](https://www.youtube.com/watch?v=V3mTcG6xeq4&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch&index=1) Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps! [![WaltonWare Trailer](https://img.youtube.com/vi/XjTGcj8wmoM/maxresdefault.jpg)](https://www.youtube.com/watch?v=XjTGcj8wmoM&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch&index=1) ::: [See the full README here.](https://github.com/Die4Ever/deus-ex-randomizer#readme) Also check out [our Discord](https://discord.gg/daQVyAp2ds) and [Mods4Ever.com](https://mods4ever.com) ## Major Changes - New game modes: Halloween Mode, WaltonWare Halloween, Zombies Horde Mode, Halloween Entrance Randomization, and WaltonWare Halloween Entrance Rando - [Halloween Trailer](https://www.youtube.com/watch?v=FbzNkWJXZ1o&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch&index=1) - Limited and Fixed saves - you need a Memory Containment Unit to save, and you must save at a security computer, personal computer, public terminal, or ATM. (Save Behavior in New Game) - Mr. H is immortal but you can hurt him to make him run away for a bit. - Zombies will spawn from dead carcasses after about 20 seconds (adjustable using the "Enemies Respawn Seconds" option in the Advanced menu). - You start with Run Silent instead of Speed aug (optional in Advanced settings) - You need to loot your Halloween costumes (clothes looting option in Advanced) - Halloween cosmetics: Jack 'o' Lanterns, and spiderwebs! ## Minor Changes ::: spoiler Click to expand Minor Changes - Area 51 improved datacube rules for stairwell blast door and reactor lab code datacubes in Sector 3 - Fixed locations for nanokeys in Paris street/metro, and added a key for the media store - Added a spotlight in the Paris Media Store when a goal character is inside - Improved lighting for warehouse generator and ship weld points when playing with Brightness Boost set to 0 - Cleaned up mission 5 surgery ward equipment locations - Fixed button on Smuggler's elevator - Fixed hostages being unable to get into the subway - Maintain Paris Chill % across NG+ loops - End credits now supports multiple columns of text - Revision can now use randomized music when soundtrack is set to vanilla - For non-vanilla mods, fixed looted grenades and throwing knives from walls not having randomized stats - Gas station now has a datacube with Tiffany's portrait (can help in WaltonWare) - Maggie leaves her apartment after showing the DTS to Max, and a police vault datacube is added to Tonnochi Road - Area 51 gray room Geiger sound is quieter after generators are turned off - Fixes for goal texts being updated - Randomized passwords no longer have spaces around them - Prevent quick consume from using more than one item in a stack - Elevators now have more consistent movement speeds - Slightly increased Payphone collision radius because some were slightly inside the wall - Fixes for weapon display on high FOV - Improvements to handling of failed bingo goals - New option to show or hide messages about bingo progress - Fixes for more mid-mission starts in WaltonWare - NYC Airfield Helibase cameras and turrets will be disabled after finishing 747 - Fixed issues with upgrading active augs :::
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yea that sounds nasty

just don’t patent anything, other companies build a product around an unpatented idea, then you patent it and sue them? now their entire product is ruined??

this makes no sense, that would mean the optimal play is to not patent anything until someone else starts doing it


This means game devs will start focusing more on better performance and optimization, right? …RIGHT?


Watch Digital Foundry, very very few AAA PS5 games can do 4k AND 60fps (which is what I assume you mean by “high framerates”, although 60 isn’t really that high it’s just mid). Probably none of those are doing ray tracing at the same time. Most PS5 games have upscaling enabled at all times because they’re rendering at much lower internal resolutions. PS5 Pro is not even twice as powerful, it’s not going to be capable of pushing 4x as many pixels per second. There’s a reason why they’re still talking about their upscaling algorithms.

“Advanced ray tracing” is not a technical term that exists it’s just marketing speak. And obviously they couldn’t say path tracing because they won’t be doing much of that like a 4070 or 4080 can do.

Here Digital Foundry is comparing the PS5Pro to the RTX 3070 Ti, which is much weaker than the 4070 https://youtu.be/W2wOn8zS8dU?t=3577 (the 4070 has more VRAM than the 3070 Ti that they mention there)

The 4070 is similar to the 3080, which is a pretty decent lead over the 3070 Ti. The 4080 is leagues above them all.

https://tpucdn.com/review/nvidia-geforce-rtx-4070-founders-edition/images/relative-performance-rt-3840-2160.png


It won’t come close to a 4080 so that isn’t a sensible comparison. I think it’s estimated to be slower than the regular 4070.

IDK why you mention 4k and max settings and high frame rates, PS5 Pro won’t do these things. It’s not even twice as fast as the regular PS5 which in many games drops below 1080p 60fps medium settings.



cross-posted from: https://lemmy.mods4ever.com/post/301 > Download from here: https://Mods4Ever.com/
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The BIG List of Video Game Randomizers (now open source)
SmashManiac originally ran the site but recently converted it into an open source project. [Here's the announcement](https://www.debigare.com/the-future-of-the-video-game-randomizer-list/) You can [view the new open source version of the site here](https://video-game-randomizers.github.io/rando-list/) It's still early in the transition but I've converted it into a Jekyll build based on yaml data. Unfortunately I've been mostly working alone, we'd love some more contributors! If you know any of: HTML, CSS, JavaScript, Jekyll, or Liquid templates then check out [the Github and maybe submit some pull requests to help us out](https://github.com/video-game-randomizers/rando-list) We'd like to keep the project simple, but [here's our issues list for ideas](https://github.com/video-game-randomizers/rando-list/issues)
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cross-posted from: https://programming.dev/post/13618989 Vanilla Fixer: automatically applies compatibility fixes without changing the game at all. Zero Rando mode: features many quality of life improvements and bug fixes. Based on Deus Ex Randomizer but without the randomization. Randomizer Lite mode: keeps the randomization subtle, without moving anything or breaking immersion. Similarly there is a Randomizer Medium mode which enables a bunch more randomization features without getting too crazy. All with good Steam Deck support! Lots of things not shown in this video because I tried to keep it under 3 minutes. Features such as the integrated bingo board, support for Crowd Control, brightness boost adjustment, and looting improvements, which are all available options even in Zero Rando mode!
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cross-posted from: https://programming.dev/post/13618989 Vanilla Fixer: automatically applies compatibility fixes without changing the game at all. Zero Rando mode: features many quality of life improvements and bug fixes. Based on Deus Ex Randomizer but without the randomization. Randomizer Lite mode: keeps the randomization subtle, without moving anything or breaking immersion. Similarly there is a Randomizer Medium mode which enables a bunch more randomization features without getting too crazy. All with good Steam Deck support! Lots of things not shown in this video because I tried to keep it under 3 minutes. Features such as the integrated bingo board, support for Crowd Control, brightness boost adjustment, and looting improvements, which are all available options even in Zero Rando mode!
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cross-posted from: https://programming.dev/post/12208800 https://youtu.be/3X6xf36Wtc0 > In Doronko Wanko you're a little tiny adorable pomeranian who will be forgiven for all their sins because you are, again, a tiny adorable pomeranian. You choose to use this power for violence, challenged to cause as much property damage to your owner's house as quickly as you can. You can find Doronko Wanko on Steam. https://store.steampowered.com/app/2512840/DORONKO_WANKO/ > In Boomeroad you toss a boomerang and the slide along the rails it creates to explore an ancient ruin floating in the sky—with the goal of finding every artifact you can while out there. It's a cool proof of concept for a movement system that'd do well in an action or collectathon puzzle kind of game. You can find Boomeroad on Steam. https://store.steampowered.com/app/2512820/BOOMEROAD/ > The last of the three is Nottolot, which has you as a little robot named Rolly who has to hack other bots in order to solve puzzles and escape from the robot production factory. While still fun it's probably the weakest of the three, as it's a bit slow, but it has some cute simple puzzles to solve. You can find Nottolot on Steam. https://store.steampowered.com/app/2512830/NOTTOLOT/
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cross-posted from: https://lemmy.ml/post/12911947 > The Dragon Ball Official News page for this has been removed, but I'll update it if the article is reuploaded. [Here's another news site with info](https://asia.nikkei.com/Life-Arts/Obituaries/Akira-Toriyama-creator-of-Dragon-Ball-dies-at-68) and an [X post with a screenshot of the original message](https://x.com/wario64/status/1765938543925362994?s=46&t=Np_4ARz82vFrELciqQd06g).
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We're also on ModDB now https://www.moddb.com/mods/deus-ex-randomizer Our GitHub will still be our main home, however it seems that ModDB is taking votes for Mod of the Year :) If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works: [![v2.0 Trailer](https://github.com/Die4Ever/deus-ex-randomizer/assets/30947252/daf30de5-fd3e-4b65-a0cf-abc7f6ac758b)](https://www.youtube.com/watch?v=XsoIKbn_suE&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch) [See the full README here.](https://github.com/Die4Ever/deus-ex-randomizer#readme) Also check out [our Discord](https://discord.gg/daQVyAp2ds) and [Mods4Ever.com](https://mods4ever.com) ## WaltonWare and Bingo improvements and fixes * New WaltonWare Entrance Rando mode! This combines the two game modes into one, for extra craziness. * Fixed BingoViewer sometimes failing to read the file * Scopes can now do "watch x" bingo goals without needing binoculars * Fem JC can now always pay for companionship * Sub base Jock immediately available in WaltonWare, this way you can immediately go to Silo if you have bingo goals there. This also helps if you're playing the new WaltonWare Entrance Rando mode. We felt like this was one of the toughest missions in WaltonWare so this should help balance them more. * New Game+ will now only allow you to carry over 5 of the same type of item (not counting stacked items). This mostly affects armor and camo hoarding, [especially by MQDuck](https://github.com/Die4Ever/deus-ex-randomizer/assets/30947252/f7c2ee37-4e35-486f-9e42-a59ab99e2604) * Made skills more attainable after many loops, and reduced how many augs you get each loop * Flaming barrels are now moveable. * Kills and knockouts of characters are now distinguished (so knocking someone out won't count as a kill for bingo) * Added more pigeon generators and fish generators * Slightly improved RNG for random starting map * More bingo events ## Major Changes * Installer now has an option to apply fixes to vanilla as well, sort of like a "Zero Changes" mode as an alternative to "Zero Rando" mode for the purists. * New color theme: Health - the color of your HUD is determined by how much health you have. * Toned down the Rando color theme speed * Added option to make flickering and strobing lights more chill (epilepsy-safe mode) * Ninja JC mode now allows mini-crossbow and knife, this provides more variety without dominating the ninja playstyle * Weapon mods can now be automatically applied to the weapon in your hand * Fixed weapon mods being randomized in Zero Rando mode * Tweaked number of medbots in Serious Sam mode * Nerfed randomized cameras and turrets, reduced their range and firing speed * Added a Forgot Your Password button to the Helios Computer room in Area 51 to let you replay the infolink giving you the password. * Fixed rotation of Dragon's Tooth Sword in mirrored maps, especially for the sniper nest location * Fixed issues with Gordon and Max moving to the temple when pawns get in the way. Ensure the monk doesn't spawn in until the ceremony (as intended) and clear pigeons out of the way. * Slightly reduced issues with in-fighting, we're still working on eliminating these * Fixed Zero Rando/Rando Lite Paul conversation skip * Reduced simulated Crowd Control frequency * Fixed Tong's dialog after doing Versalife before doing the UC, he would keep rambling and advance the story too far * Fixed "time bonus" going below 0 points * Removed demolition skill scaling the fuse time of grenades thrown by enemies * Prevented certain things from being placed in skyboxes, like a datacube in Versalife * Added TNT crate in Ship Below Decks locked closet, mostly for Stick With the Prod players, with added key for that door * Vandenberg Command keypads now glow white ## Minor Changes ::: spoiler Click to expand Minor Changes * Fixed the grenades in the Training mission * Fixed police datacube about Maggie Chow being shuffled, since reading it has consequences * Added small crate to Liberty Island behind the electricity so you can't get stuck * Moved Mission 2 Underground datacube out of the water, which caused issues trying to read it * Mission 2 Underground added more possible item locations * Fixed lasers in Oceanlab UC so they only trigger the doors once, same for the Dockyard sewer lasers * Vandenberg sub base elevator now crushes when encroached, so it doesn't get stuck * Speedrun mode added notes for each split in DXRSplits.ini file * Illuminated dangerous stairs in Paris apartment * Fixed RiotCop always being immune to pepper spray even without visor * Oceanlab backtracking buttons for greasel lab and crew module * Fixed rotation for security computer in Area 51 mirrored map * Fixed autosave causing the player to bounce upwards * For non-vanilla mods, fixed the binoculars starting item to use our customized version instead of regular binoculars :::
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WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps! https://Mods4Ever.com cross-posted from: https://lemmy.mods4ever.com/post/135
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Steam hardware Survey For June 2023
screenshots for archival purposes here ![](https://programming.dev/pictrs/image/9374ebf7-5e28-4e7a-af91-f840f394842f.png) ![](https://programming.dev/pictrs/image/2ee093b2-b7f4-4beb-8133-942c439b8b12.png) ![](https://programming.dev/pictrs/image/8dad6101-7d60-4dbb-9ca5-3b90140f16b7.png) ![](https://programming.dev/pictrs/image/f3aee4de-baec-47a6-a0cd-7b52836900d1.png) ![](https://programming.dev/pictrs/image/8d3cc8c1-8617-4ada-b0d0-58095ed96895.png) ![](https://programming.dev/pictrs/image/6e90a9fa-28d7-491c-8d90-3c616c19d192.png) ![](https://programming.dev/pictrs/image/9406177b-e5da-450f-bdce-c3ae950dd6f4.png) ![](https://programming.dev/pictrs/image/3bb5fca6-11c4-40ce-bc9f-2a3b7c06e932.png) ![](https://programming.dev/pictrs/image/b1537597-75bb-47df-bb98-85e733be1961.png)
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cross-posted from: https://programming.dev/post/161693 > We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago. > > # New in v2.5 are [Mirrored Maps!](https://www.youtube.com/watch?v=-8BOLf1tskc&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch) > > * https://www.youtube.com/watch?v=-8BOLf1tskc&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch > > * Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before! > > # We now have an installer program! > > * Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation. > > # New game modes: > > * Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks. > > * Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game. > > * Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate. > > * All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder. > > # Enemies Overhaul: > > * Randomly spawned enemies can now get randomly generated patrol routes. > > * New enemies with slightly different stats and appearances, [see the wiki.](https://github.com/Die4Ever/deus-ex-randomizer/wiki/Characters) > > * Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.) > > * Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades. > > # We're now at 56 goals with randomized locations, with 228 locations for those goals. > > * https://github.com/Die4Ever/deus-ex-randomizer/wiki/Goal-Randomization > > # We're up to 177 bingo events for our built-in bingo tracker > > * https://i.imgur.com/lreLTx2.png > > * https://github.com/Die4Ever/deus-ex-randomizer/wiki/Bingo-Goals > > * And we also have an external Bingo Display program so you can keep your bingo board visible on your 2nd monitor! https://i.imgur.com/niBVyMi.png > > # Accessibility improvements: > > * New spoiler buttons on the Goals screen in case you get lost: > > * Show Spoilers: shows where goals are > > * Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls > > * Goal Locations: tells you the possible locations for goals without spoilers or cheating > > * Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only) > > * Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only) > > * Improved Training mission > > # Reduced pixel hunting > > * Datacubes/nanokeys/medbots/repairbots now glow > > * Crates that become emptied out now turn into cardboard boxes so you know from a distance > > * Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals. > > * Training mission improvements including explanation of some of Randomizer's features > > * Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled > > # Music Overhaul > > * Random song chosen for each area > > * Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!) > > * Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy > > # Support for the mod [Vanilla? Madder. v1.75](https://www.moddb.com/mods/vanilla-madder-actual-phase-1/downloads/vmd-phase-175-installer-175) > > * This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day! > > # Choose what map to start the game > > * If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game. > > # Other Improvements > > * We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs. > > * We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity > > * Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food > > * Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run. > > # If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included: > > * https://www.youtube.com/watch?v=XsoIKbn_suE&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch > > Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases
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cross-posted from: https://programming.dev/post/161693 > We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago. > > # New in v2.5 are [Mirrored Maps!](https://www.youtube.com/watch?v=-8BOLf1tskc&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch) > > * https://www.youtube.com/watch?v=-8BOLf1tskc&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch > > * Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before! > > # We now have an installer program! > > * Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation. > > # New game modes: > > * Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks. > > * Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game. > > * Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate. > > * All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder. > > # Enemies Overhaul: > > * Randomly spawned enemies can now get randomly generated patrol routes. > > * New enemies with slightly different stats and appearances, [see the wiki.](https://github.com/Die4Ever/deus-ex-randomizer/wiki/Characters) > > * Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.) > > * Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades. > > # We're now at 56 goals with randomized locations, with 228 locations for those goals. > > * https://github.com/Die4Ever/deus-ex-randomizer/wiki/Goal-Randomization > > # We're up to 177 bingo events for our built-in bingo tracker > > * https://i.imgur.com/lreLTx2.png > > * https://github.com/Die4Ever/deus-ex-randomizer/wiki/Bingo-Goals > > * And we also have an external Bingo Display program so you can keep your bingo board visible on your 2nd monitor! https://i.imgur.com/niBVyMi.png > > # Accessibility improvements: > > * New spoiler buttons on the Goals screen in case you get lost: > > * Show Spoilers: shows where goals are > > * Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls > > * Goal Locations: tells you the possible locations for goals without spoilers or cheating > > * Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only) > > * Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only) > > * Improved Training mission > > # Reduced pixel hunting > > * Datacubes/nanokeys/medbots/repairbots now glow > > * Crates that become emptied out now turn into cardboard boxes so you know from a distance > > * Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals. > > * Training mission improvements including explanation of some of Randomizer's features > > * Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled > > # Music Overhaul > > * Random song chosen for each area > > * Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!) > > * Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy > > # Support for the mod [Vanilla? Madder. v1.75](https://www.moddb.com/mods/vanilla-madder-actual-phase-1/downloads/vmd-phase-175-installer-175) > > * This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day! > > # Choose what map to start the game > > * If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game. > > # Other Improvements > > * We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs. > > * We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity > > * Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food > > * Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run. > > # If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included: > > * https://www.youtube.com/watch?v=XsoIKbn_suE&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch > > Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases
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cross-posted from: https://programming.dev/post/161693 > We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago. > > # New in v2.5 are [Mirrored Maps!](https://www.youtube.com/watch?v=-8BOLf1tskc&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch) > > * https://www.youtube.com/watch?v=-8BOLf1tskc&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch > > * Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before! > > # We now have an installer program! > > * Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation. > > # New game modes: > > * Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks. > > * Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game. > > * Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate. > > * All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder. > > # Enemies Overhaul: > > * Randomly spawned enemies can now get randomly generated patrol routes. > > * New enemies with slightly different stats and appearances, [see the wiki.](https://github.com/Die4Ever/deus-ex-randomizer/wiki/Characters) > > * Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.) > > * Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades. > > # We're now at 56 goals with randomized locations, with 228 locations for those goals. > > * https://github.com/Die4Ever/deus-ex-randomizer/wiki/Goal-Randomization > > # We're up to 177 bingo events for our built-in bingo tracker > > * https://i.imgur.com/lreLTx2.png > > * https://github.com/Die4Ever/deus-ex-randomizer/wiki/Bingo-Goals > > * And we also have an external Bingo Display program so you can keep your bingo board visible on your 2nd monitor! https://i.imgur.com/niBVyMi.png > > # Accessibility improvements: > > * New spoiler buttons on the Goals screen in case you get lost: > > * Show Spoilers: shows where goals are > > * Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls > > * Goal Locations: tells you the possible locations for goals without spoilers or cheating > > * Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only) > > * Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only) > > * Improved Training mission > > # Reduced pixel hunting > > * Datacubes/nanokeys/medbots/repairbots now glow > > * Crates that become emptied out now turn into cardboard boxes so you know from a distance > > * Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals. > > * Training mission improvements including explanation of some of Randomizer's features > > * Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled > > # Music Overhaul > > * Random song chosen for each area > > * Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!) > > * Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy > > # Support for the mod [Vanilla? Madder. v1.75](https://www.moddb.com/mods/vanilla-madder-actual-phase-1/downloads/vmd-phase-175-installer-175) > > * This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day! > > # Choose what map to start the game > > * If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game. > > # Other Improvements > > * We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs. > > * We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity > > * Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food > > * Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run. > > # If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included: > > * https://www.youtube.com/watch?v=XsoIKbn_suE&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch > > Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases
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