"Our official anniversary date was simply impossible."
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I never liked the game: they broke the classical point-and-click concept with time-dependent things. Do something and then quickly do something else before something third happens. Pffft. But it was the last nice-looking(with some obvious shitty prerenders but retouched to look ok) Lukas Arts game – later we got that horrendous 3d attempt for monkey Island 4 and Grim Fandango. Sad times…

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I enjoyed playing it back in the day even if it took several tries to understand what the game wanted you to do, the parts that gave me the most gripe was finding out how to jump the canyon and how to fight the Cavefish.

I was fond of adventure games just not good at them because at that age my English was not good enough, but here comes Full Throttle and Day of The Tentacle that are funny and i can play through to the end.

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81M

I never played Grim Fandango but I was under the impression it was well liked.

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It is, but the looks weren’t one of them IMO.

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Yes, for the reason unknown to me Grim Fandango was acclaimed while Monkey Island 4 was booed. Both share one rather inconvenient engine.

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Both games are good, in my opinion, though. It’s just that Curse of Monkey Island was better. Many people hated the controls, but you get used to them.

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To be fair, Grim Fandango atleast had been updated at some point to accomodate classic point-n-clickery. On release it had playstation-style tank controls. Fun game, good story.

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As for Money Island, I think the console release of Escape had better controls and may be the preferable versions to play.

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I had to play with a guide. Completely impossible to do without it

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