8 years is a really long time. We could speculate about their overall life circumstances. It’s a studio of three to four people IIRC. If one steps away from the project for a while, it can make a huge difference.
Also, having to practically scrap the whole thing and start over is something that happens in game development. It may have happened to them once or twice, and it’s hard to admit it publicly. Some will misinterpret it as incompetence of the devs.
You asked, so I just felt like chiming in, lol. Ultimately it’s up to you if you want to buy it. You’ll get to play it for a few years at least, I imagine. It depends on how long EA decides to support it. This is going to be a live service game too, so the quality of the game is going to depend on the management at EA. It could be good at first but get worse like Overwatch. It could be bad at launch and get much better with time. You never know.
I am surprised that they didn’t just do away with it entirely. I don’t think it would have hurt their bottom line. This is somehow worse IMO. They’ll charge you more money for physical media that doesn’t even have the entire game on it. It’s like they want people to know that they’re being slapped in the face.
They are the only real family oriented console AFAIK. At least on PC, there isn’t a huge emphasis on local coop. This makes a steam deck a harder sell to people just looking for the casual family games. Nintendo on the other hand is committed to releasing games like this with every generation, and they don’t seem big on games with a restrictive age rating. I’m sure that wins points with parents.
I’d love to tell families that they should just buy a steam deck, but I don’t know if it’s the right choice TBH.
One thing I can believe is that AAA games have gotten really expensive to make, so it’s not surprising that companies have broken that sort of soft $60 limit that we had for a while. I’m not even against paying more for a good game. When an indie game for $20 can provide over 100 hours of enjoyment, it’s just getting to be a tough sell.
You could argue that Doom was always more fantasy focused than sci if, but it doesn’t really matter. Doom doesn’t need to be about the same thing forever. They already had some fantasy/medieval vibes with enemies like marauders, those awesome swords, and some of the visual designs of the areas. I think they saw that it worked and decided to expand on it.
IMO, it probably always needs to be about high-octane demon killing. If it stays true to that, it can still be called Doom.
I doubt that no one will use it. If you make a good input method that works with a decent variety of games, some will switch to it. Perhaps Nintendo could even sell some sort of tray/mousepad that lets you use the mouse decently well while sitting on the couch. It seems odd, but I think it has potential.
Yeah I’m not at all against the idea of throwing a few bucks at them per month for something, but I just don’t see anything that fits in the context of why I use GOG in the first place. Voting rights doesn’t seem like a bad idea. Ideas like earlier versions of games, tools that help with backup, etc should be offered for free or sold for a one-time cost IMO.
A guy in Australia built a Nintendo Playstation for way cheaper than the cost of buying one. https://www.youtube.com/watch?v=9lpTfVxwwSU
The lack of communication from Team Cherry is the only issue, and it’s the primary thing that makes me skeptical about the game ever releasing. If they were working on the game for this long, they’d at least have enough material to give us some kind of an update. It could be as small as a blog post.
Not to imply that they owe us that or anything. They possibly are just completely disinterested in marketing. It’s a little hard to believe given the amazing trailer that they put together years ago, but it’s still possible.
I don’t know if I agree about new games. This is a bit of a problem with some AAA games though. The indie game scene is still thriving as far as I can tell, in some genres more than others. (E.g now is a great time to be into FPS games.)
A good old game can occupy you for many hours though, and it’s hard to make good games period. I’m not surprised that a few older games dominate the market.
I admit that I still make Steam purchases, but this has started to be in the back of my mind when doing so. It is still another company that sells stuff that the customer ends up not owning. With all that they’ve done for gaming on Linux and doing right by their customers so far, it’s just so hard to doubt them.
But the steam network is still around. When steam actually shuts down and no longer has the infrastructure to provide downloads for games, I have no idea what their plan is. They hypothetically could provide a way to remove the DRM, but I doubt that it’s something the publishers of games would allow.
La Mulana for sure! It’s a game where you play as professor Lemeza Kosugi (i.e. Japanese Indiana Jones) exploring an ancient temple. I admit that I did not have the patience for it. The map is huge and exploration is very non-linear. You also have to solve fairly obscure puzzles. If you really wanted to give it a go, I’d keep hand-written or typed notes separate from the in-game notes. They only let you save so much data at once, and you need more notes (or a good memory). I still kind of loved exploring the maps even partially though. It’s pretty huge and ambitious in scope.
The combat and movement are not fantastic though. Not bad, but they feel very limiting compared to typical metroidvanias that let you style on enemies as you get better at the game. The game is not very shy about how it enjoys killing you too! I respect it, but it was tough for me to enjoy.