We’ve all run into the same wall: a quest breaks, an NPC won’t move, a trigger doesn’t fire, or a bug locks you out of progress. On PC, you fix it in seconds with a console command or a small mod. On consoles, you’re stuck. Reload, restart, pray.

But here’s the thing nobody talks about: Consoles could support console commands and mods without disabling achievements.
There’s nothing magical about PCs that makes this possible. The engines are the same. The tools exist. The hardware can handle it. The only thing stopping it is platform policy.

Right now, consoles treat user tools like forbidden magic. Mods disable achievements. Console commands are locked away. Players are forced to choose between fixing a bug or keeping their progress “legitimate,” even in single‑player games.

It doesn’t have to be this way.

There are obvious solutions:

Allow console commands that don’t affect progression

Allow curated/sandboxed mods without disabling achievements

Flag saves as “modified” without punishing the player

Provide an opt‑in “unsupported mode” for full tools

Let players fix bugs in their own games

PC players have had this balance for decades. Consoles could too — if platform holders stopped treating user control as a threat instead of a feature.

This isn’t about cheating. It’s about player agency, game preservation, and not losing hours of progress because a quest marker decided to take a vacation.

If consoles can run the games, they can run the tools that keep those games playable. It’s time to stop pretending these limitations are technical. They’re not.

@[email protected]
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215h

Achievements shouldn’t fucken exist in the first place. Stupid, stupid way to artificially extend play time of games and give away secrets/entice people to chase them.

PonyOfWar
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187d

A ton of PC games do this as well.

@[email protected]
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27d

Yeah, i assumed this was the default for pc as well. Admittedly, i dont know much about steam achievements though as my frist playthrough of a game is normally obtained… elsewhere 🏴‍☠️

DarkSirrush
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37d

There’s also almost always a day 1 mod to disable the disable achievements check on PC.

eleijeep
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207d

Heaven forbid someone illegitimately obtains imaginary game points in a single player offline game that they bought.

Red_October
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-17d

You know that by trivializing the value of achievements in the first place you also trivialize the importance of not being able to get them, right?

eleijeep
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117d

I can’t parse your second clause so no idea what point you’re making.

Your sense of achievement in your private endeavours is your own. Who cares if someone else plays their game the way they want to? I don’t use cheats in any of my games and I like to try to get achievements. But I don’t look at other people’s achievements or care if they got them legitimately. Why should anyone care?

Red_October
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-47d

Your weak reading comprehension is your problem, but let me help you anyway.

If achievements don’t matter, then your inability to unlock them also doesn’t matter. You’re complaining about not being given Nothing.

Your sense of achievement in your private endeavours [SIC] is your own.

Perfect, then you won’t care about being locked out of earning those silly little internet points.

Achievements do not serve some great purpose, but what little purpose they do serve requires that earning them is done on equal footing. If the “100% Completion on Hardest Difficulty” achievement can just be earned by playing through the game with god mode on, or even just toggling a status from zero to one with console commands, then they go from serving very little purpose to serving none at all.

So either achievements are completely pointless, and you’re complaining about not getting a pointless thing, or achievements have some value and you want them to have no value at all.

iamthetot
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97d

Why did you [sic] their completely correct spelling and usage of a word?

eleijeep
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77d

Your weak reading comprehension is your problem

People in glass houses shouldn’t

endeavours [SIC]

imply that British English spelling is some kind of aberration that needs an editor’s note.

It’s rich to start your critique like this because you have completely missed the point that I’m making.

Enjoy being an arsehole [SIC] on the internet.

Red_October
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-36d

I like how you can’t actually refute any of what I said, and all you can call out is regional differences in spelling. You’re right though, I didn’t know that was the British spelling. Using that as the focal point of your rebuttal, though, is about as meaningful as achievements that can be unlocked with a console command.

@[email protected]
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7d

I kind of took the approach of not caring about achievements in the first place.

I mean, at best, they’re an inexpensive way of adding grind of some premade categories to games. At worst, they’re another source of tracking player activity in games (though I suppose that as data-harvesting goes, this is probably one of the less-objectionable forms).

I get wanting to do challenge playthroughs to accomplish certain things, but it’s not as if the game developer needs to provide support for that. It’s maybe a quality-of-life improvement, but…shrugs It just isn’t something that matters that much to me.

I think that there’s a good argument for mods disabling achievements, if one wants the achievement to be meaningful. It’s hard to reliably determine whether a mod (or an updated version of the mod) “helps” or not. You’d likely need human review, which is subject to errors and costs something. If someone permits through a mod that helps and then later there’s a re-review and achievements gotten with that mod are revoked, that’s going to piss some players off.

All that being said, if someone does care about achievements, I think that one option might be to have two lists of achievements. One is for the vanilla game. One is for the modded game. That doesn’t require human review of mods or hard calls to be made (since all mods “taint” the achievement and move it to the “modded game” achievement list) and it still lets players who just want to track their own progress do so using achievements. It doesn’t mean that a player can enjoy some quality-of-life mod and still prove to their friends that they accomplished Achievement X in an unmodified game in terms of challenge, but that might be fine for a lot of players.

@[email protected]
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47d

I think that one option might be to have two lists of achievements.

And then we’d just replace one problem with another, some people care way too much about achievements and they’d be working even more to get ALL of them / both sets.

@[email protected]
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37d

Achievements were an interesting idea but ultimately they are meaningless. Especially now that they are everywhere… Like big whoop I got an achievement on the Google Games app, GOG Galaxy and Steam…

As for console commands it would be nice but most gamers don’t know that they are doing and would probably ruin it for themselves somehow. Breaking saves files or getting stuck in a crash loop.

@[email protected]
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16d

It’s so weird to me that people play retro games on emulators with achievements now

@[email protected]
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16d

I tried out RetroAchievements last week while playing Pikmin and even though technically it works great it’s just not for me.

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