
It does take a bit of time to get to that point, and the game is a little frustrating for a while. Which, it sounds weird to say but it’s true: is kind of intentional and parallels the story. I get why people might not like that.
Quick tip if you do play: the game doesn’t really tell you how OP the “press both triggers to steady yourself” move is if you start tipping over left or right. The screen might tell you to hit RT if you start leaning left, but sometimes it’s easier to just hold down both triggers for a second. You can do it while moving too (at least in DS2, been years since I played 1).
Also, play the Definitive Edition if you can.
I honestly loved the game. The asynchronous online stuff hit my dopamine receptors in just the right way. Still haven’t finished the second one though.

That’s kind of part of the point. That’s how the game starts out, but as you build up infrastructure (literally with the help of other human players that you’ll never actually interact with, thank god), traveling gets faster and easier. Until you’re driving delivery trucks down massive highways, and traveling over mountains on zip-line networks.
And that progress parallels the story in some ways.

Not even just types of games, but two different games entirely. I’ll try to avoid spoilers (never got to the end of Rebirth yet anyway so I dunno), but the game makes it clear by the time you reach the Shinra building, that this is not the same story that was told in the original game.
They even went as far as to personify this fact in case people were too dense to grasp it.
Also, personally, I prefer buying characters for relatively cheap rather than having the usual f2p predatory crap. They should obviously be free for training tho.
As someone who has been playing fighting games on and off since 1995, the idea that non-dlc characters are “f2p predatory crap” is wild to me.
I didn’t ask you for shit. Try reading again, maybe slowly this time