Depends on the game. Demon’s Souls is the most punishing… But Dark Souls 1 was pretty brutal as well. Not only did you lose all of your souls upon death, but you would lose your “humanity” as well, lowering all of your stats significantly and you can only cure it with a special item. Shit was pretty annoying. Elden Ring did something similar with the whatchamacallit rune thing in the top left corner that deactivates when you die, but that was more forgiving.
The most recent version of Steam on the Deck addresses this if you go to the “Non-Steam Game” page. It gives you the option to install Chrome and add it as a non-steam shortcut with one click. It also has a short note about how you can easily do it with any app in Desktop Mode, and that they’re working on a way to do that within the Gaming Mode interface.
Not ideal, but they’re working on it. Also, would prefer Firefox obv.
What store was broken?
Edit: I ask which store, because while I prefer CLI for updating and maintaining packages on my main device, the Discover store has always worked perfectly fine for me. And if you’re using it on the Steam Deck level (SteamOS is immutable), then you don’t really need to understand what a Flatpak is any more than you understand what an .exe is. Think if them as literally the same thing for your purposes.
And if anything, maintaining and updating programs is way easier than Windows as it does it all automatically.
I second Bazzite. It’s been a phenomenal experience on my laptop.
Interestingly, I was messing with BoxBuddy a week or two ago, and looking at what distroboxes were available to install, and there’s a SteamOS container on there. Not sure if it’s official or what, but I was able to run games on it (though absolutely unnecessary).
Yeah, I never got into MMOs (probably because WoW got big before I had a disposable income lol), so RTS was also my scene back then. I dabbled in SC, and played WC2 at a friend’s house, but WC3 is where I really cut my teeth.
That game was so much goddamn fun to play online (dial-up, don’t pick up the phone mom!). I remember getting caught every now and then in some kind of surprise rush that I had never seen, so I’d save the replay of the game and watch back to see how they did it, and then try it out against other people… I think I learned some kind of wyvyrn rush with Night Elves that way, if I recall correctly. Shit was tight. My memory is shit, I can’t believe I can recall that. There were so many crazy strategies I picked up that way.
That was the golden age of RTS gaming. For me at least. Good times.
Honestly… I would say that the game fits with the theme of the original post, and explaining it would ruin the magic.
I will say that not only do the mechanics change based on the story, but there is an entire asynchronous online system where users help other users (that they will never see or meet in game) to construct be infrastructure to make travel for others (they will never see or meet) easier.
Then those mechanics feed back into the actual story. It’s kind of wild.
I know it’s a divisive game, but I will say it’s a masterpiece imo. Even if only for those mechanics.
And yes, the controls change based on how the load you’re carrying is balanced. I believe the definitive way to play is the Definitive Edition on PS5 with the DualSense controller since the adaptive triggers become harder to press as your load increases.
Oh no, are they really going to use AI to translate a Falcom RPG? That’s fucking heresy. The scripts in those games, are one of the things that set them apart from other JRPG schlock…
The persistent/recurring NPCs having their own little side stories that you can miss or skip entirely if you don’t talk to literally every NPC twice every single day (I haven’t played a ton of Trails in the Sky series yet, was going to wait for the remake, but now I’m not sure… This take is based on Cold Steel and Zero/Azure), is one of the most charming aspects of these games imo… Each NPC has their own individual personality, and it remains consistent (or sometimes even changes through character growth. In the background and completely missable if you don’t exhaust all of their dialogue. Just off the top of my head, I’m thinking of Mint from Cold Steel I & II. What a little rascal! And her interactions with her uncle, Professor Makarov. Then Makarov’s budding romance with that other teacher after Mint sets them up… Lol, I remember this shit more than some of the main plot.
I love that shit!
And, typically, it seems as though they put a lot of care into the localization. This is super disappointing if true.
I get that these scripts must be massive but I’d rather wait an extra 6 months or whatever, if it means the NPC dialogue doesn’t read like ChatGPT.
Edit: I realized that this thread is all about going in blind, and my comment could be construed as ruining that. I despise spoilers of any kind (and my brain seems to seek them out so as to troll me), so I’m very sensitive to that. Apologies.
I’ve recently been eyeing the case for that game on the shelf and thinking about going back to it, but it’s been so long since I last played that I 100% would need to start over again. I had gotten prob 20+ hours so it’s a lot to lose. But I remember the story being pretty mindbending, and there being some interesting mechanics.
Playing the original Half-Life is like a formative gaming memory for me… It had been such a massive leap from your DOOM 2s and Dukes Nukem. I was super young though, so I don’t know how much I cared about the narrative.
HL2, on the other hand…Now that I remember vividly. I remember having to use five CDs to install it because Steam had literally just been invented (for HL2). Having to create a Steam account and log into a service to play a game was so foreign at the time lol…
Might be time to re-play.
Dude… That level is amazing. But there’s soooo much more, even if you don’t have a TON of PlayStation nostalgia. It’s just a really good platformer. Best non-Nintendo 3D platformer I’ve played, by far.