Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
www.digitalfoundry.net
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A massive technological leap for graphics - and we've been hands-on with four games.

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I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.

The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.

I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.

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61h

Incel Shading

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08m

Changed the bone structure of the face and the clavicle.

If claims about video game characters setting standards for beauty, hold any substance, then the same logic should be calling this racist propaganda.

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21h

Digital Foundry somehow still praises it 🤦🏻‍♀️

apftwb
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243h

New Mario game looks 🔥🔥fr fr

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133m

Seriously. Can’t wait for that photorealism re-playthrough of the game Journey.

Seth Taylor
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It doesn’t look like the same character anymore. The right side just looks like something AI hallucinated that is vaguely similar. If that were a real person you wouldn’t be able to recognize them anymore.

Also, what the fuck do you call that? “Standard Human Face” ?

AI has never fixed shit ever. It always just makes shit up. I wouldn’t even use it to remove the Starbucks cup from Game of Thrones, cause I don’t know what the fuck it will put there instead. Whatever it “thinks” is supposed to be there, I guess.

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223h

Devolution
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42h

Leon looks like that Russian guy with the massive chin. RTX on

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72h

Aside from all the other issues surrounding it, every demo I’ve seen so far is creepy uncanny valley stuff that I found unsettling and wouldn’t want to be playing.

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11h

This is how they made the Demon’s Souls remake

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22h

Advantage: Better graphics

Disadvantage: Needs two 5090 graphics cards.

Apart from that, I’d like to see a Minecraft version of that 😃 just for fun.

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11h

Disadvantage: Needs two 5090 graphics cards.

Oh come on, you’re acting like we don’t all have a measley $8000 for graphics cards!

/s…

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204h

I get why some people would like this, but Nvidia has lost touch with their gaming market.

AI users are their market now, and this is what they want. This is an advertisment to lazy game publishers/developers like Bethesda.

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63h

Because that is what was wrong with Star Field. Graphics.

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22h

He said lazy developers. Not having to do graphics and “fix it in the post” is certainly something I can see them doing. Bethesda is uninspired, but not sure if they’re actually lazy, though. If we’re being pedantic. But I do understand what he’s going for.

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104h

Important details from a post-demo writeup:

During the demo, the DLSS research talked through the level of granularity available. Developers don’t just get an on/off switch. They get intensity controls that can be dialed anywhere, not just full strength. They get spatial masking, so they can set the water enhancement to 100%, wood to 30%, characters to 120%, all independently within the same scene. They get color grading controls for blending, contrast, saturation, and gamma. All of this runs through the existing SDK, which means studios already using DLSS and Reflex have a familiar pipeline to work with.

The demo showing the tech running at 100% is not going to look the same as full games built with it over the next year before release.

Another thing to keep in mind is that the only thing it’s changing is the lighting effects. The models aren’t changing at all (even when this looks hard to believe).

Yes, at full strength the effect at times looks pretty bad (anyone remember when devs could suddenly use bloom effects and entire games looked like Vaseline was smeared across the screen?). But it’s not going to be flipped on at 100% across the board for most games.

My guess looking at the demos so far is that a lot of material lighting like stone, metal, etc will have it at higher strengths and characters, particularly faces/skin, will have it considerably lower (the key place where it’s especially uncanny valley).

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113h

The demo showing the tech running at 100% is not going to look the same as full games built with it over the next year before release.

Yes we know. The games will look worse prior to DLSS because “why bother? The slop will fix it” and then worse after.

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12h

Eventually maybe, but I really doubt devs are going to build their entire game in an unfinished way for the less than 1% of their audience that is going to have one of the cards that can run this.

PS5, Xbox, and all PC gamers not dropping $1k on a new rig this fall are still going to be playing the games without this.

In 3 years, sure, maybe the PS6 has similar features on AMD by then and the market share for cards running real time ML adjustments to scenes has widened enough devs can depend on the tech.

But it’s a bit premature to throw a fit about the likelihood of devs cutting corners because of a feature only accessible to the most expensive setups owned by a fraction of their target audience.

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103h

Introducing the new wonderful tech! Your shoes have nails sticking out on the inside now! But don’t worry, if you don’t walk, they aren’t actually painful. Well, a little bit painful, but you’re not walking all the time so we’ve decided it’s OK.

Gil Wanderley
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134h

Slopvidia

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139m

Dlsslop

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144m

Nslopia.

Spice Hoarder
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More like

Enshidia

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717h

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15m

I’d click this thumbnail if mumbojumbo posted it.

Konraddo
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23h

I would looooove to play some AI-transformed Balenciaga games lol

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