
Do you guys turn your graphics settings to lowest to make sure not to interfere with “artistic vision”? Or do you just not understand the technology at all?
The dev can literally control the vectors for DLSS 5 and test it for themselves until it looks how they like. If you don’t like modifying frames, you should disable all post-processing shaders and most modern anti-aliasing too.

Not true at all. Have you not seen all the NES emulators that apply anti-aliasing or other modern graphics techniques to old NES games? Completely changes the dev’s vision. You need to disable them.
Or you can just realize that modern devs are working with FSR/DLSS and tweaking it how they want. Just like they been doing with anti-aliasing. They can literally mask portions of the scene so DLSS 5 doesn’t apply to it.
Now, many games they showcased likely didn’t put much effort into tweaking their performance for DLSS 5 since it’s new and they didn’t get the chance, but newer games will use it. It’s not like raytracing and pathtracing just enhance whatever GPU driver devs want it to. The devs can control it.